Marauder

Profile
"In killing, we understand life."

Marauder takes pleasure in the hunting and stalking of dangerous life forms. He's chillingly devious, unscrupulous, and extremely effective. No one can devise more daring and dastardly raids. He is infinitely dangerous in his capacity as scout and troubleshooter. Has highly-developed infra-red vision that can see in darkness, through camouflage, and at great distances. Robot and tank modes armed with a railgun that shoots steel projectiles at Mach 7. Overwhelms, flattens, and throws aside anybody foolish enough to get in his way. Very good at what he does, but sometimes overrates himself.

History
Marauder was activated shortly before the start of the Third Cybertronian War. From that day forth, he served Megatron, right up until Starscream threw him out of an airlock. Had he been there, he could have said something, he could have done something. . . had he been there.

When Unicron tore into Cybertron, he found himself stranded, drifting aimlessly through space without communication or navigation. For twenty-seven years, two months, twenty-six days, fifteen hours, and thirty-three minutes, he held that rock for the Empire. He is Marauder, Cybertronian by birth, Decepticon by choice, and he has endured.

Kill List
Graphic


 * Species: Transformer
 * Faction: Decepticon
 * Function: Interceptor
 * Status: Terminated (2013)

Satnav


 * Species: Transformer
 * Faction: Decepticon
 * Function: Scout
 * Status: Terminated (2019)

Tanktainer


 * Species: Transformer
 * Faction: Decepticon
 * Function: Fueller
 * Status: Terminated (2027)

Triage


 * Species: Transformer
 * Faction: Decepticon
 * Function: Medic
 * Status: Terminated (2006)

Logs
2032


 * The Second Coming – Cyclonus, Slugfest, Windshear, and Snaptrap discover a long-lost colleague.
 * Bound – Marauder finds himself on an examination table.

Player

 * Morgan (4 October 2011 to Present)