OC Ideas



This page is a repository for OC ideas, including things that are 'underdone' or just ideas that were too good to be ignored. Feel free to append to the list if you have a cool idea or picture.

'''Disclaimer: No approvability intended. Ideas contained on this page are not guaranteed to be approved by character staff, although ideas that are deemed inappropriate will be trimmed. Be sure to review the Rare and Rejected file. '''

OC Generation Character Generation OC Ideas - Sample Attacks - Sample Builds Seeker Package - Sweep Package Overdone/Rejected Character Information

Vehicle Modes

 * Invisible car!


 * Half-track trucks


 * small- to mid-size construction equipment


 * Aquatic or amphibious vehicles


 * Trenchcutter or rocksaw tractor.


 * Military Engineering vehicles.


 * Bandvagn or Sisu Nasu

Flying Vehicle Modes

 * Hoverbikes and hovercars.


 * Helicopters


 * Unusual or modified jet fighters.

Animal Modes
'''Animal altmodes are "rare" and generally require additional justification and application quality. Insecticon or animal cassette robots are more common. Felines, canines, and dinosaurs are particularly overdone. '''

some animal ideas that haven't been seen include:


 * Seahorse


 * Moth


 * Crab


 * Jumping spider


 * Ox


 * Iguana


 * Bighorn sheep/Ram


 * Sharks


 * Crow, Raven, Bluejay, Cardinal


 * Cobra

Name Ideas
Names that overlap G1 sources (Like G1 Marvel comic characters, the plethora of Micromasters or Nebulon partners) should be avoided. Names from non-G1 sources (Generation 2, Beast Wars, modern toylines like Powercore combiners, etc) can be ok at times, although a recycled G2 name, for example, should not be attached to a character who is a direct copy of the same G2 character ('For example, Blowout is a borrowed G2 name, but the character is not a ripoff of the G2 Blowout.)

Some free sample names can be seen below:

Airburst Ambush Axle Backbite Backbreaker Backpedal Bane Blackout Blockade Blockhead Bombshock Breach Breech Broadband Cipher Clamor Cleanstreet Cleansweep Chaindrive Chokepoint Crosstalk Crosswinds Crusade Deadbolt Deadline ‘Dirt Track’ Downdraft Downfall Downpour Drivetrain Earshot Ebony Echelon Echo Eclipse Envy Fervor Flyby Fuse Freezeframe Gate Guile Hairtrigger Halftrack Hi-Fi Hooligan Hurricane Hustler Iceberg Icecap Ichor Icon Impasse Jackal Jade Jailbird Jailbreak Jetstream Jetwash Jigsaw Junkyard Keelhaul Kickoff Leadfoot Legion Liftoff Lockhead Malice Moonbeam Nebula Neon Oarlock Oasis Offroad Oneway Onyx Oracle Outlaw Palisade Payday Piledriver Quickdraw Quicksilver Quickstep Ransom Recharge Redline Res-Q Reverb Riptide Ripsaw Runway Sandtrap Shaketown Siege Sideshow Skirmish Skyline Slapstick Sledgehammer Slink Snowsquall Speedbump Spiral Staccato Stampede Standstill Starlight Starshine Steeltoe Stockade Stockpile Strife Stormdrain Synapse Takedown Tendril Thunderbolt Thunderhead Torpedo Torpor Trample Tripwire Turbine Typhoon Undertow Updraft Uproar Vantage Vermin Whirlpool Xenon Zenith

TACS Build Ideas

 * No OCs currently specialize in Forcefield, Evade, Disintegrate, Corrupt, or Confuse, so they each offer an opportunity to be someone with a relatively unique build or special ability. Weaponsmith or Resupply are also a bit under-represented. E-Senses and Radar can be helpful in certain circumstances, but are not great choices for OCs on a budget. ''(FTL and Jamming are also technically under-represented among OCs, but are not particularly recommended for OCs)


 * Energon-management effects/abilities such as Charge, Refuel, Drain, Feed or Heavy also do not see a lot of use, presenting an opportunity for either characters that build up/steal Energon with Charge or Feed or characters that punish Energon use by their opponents with Drain or Heavy. Drain and Feed are often paired, but using them separately offers some different creative options!


 * There are several Damage Types that nobody is currently "specializing" in for a significant Protection or Weakness. Fire ,Sound, and Acid have been done, but that still leaves Electricity, Magnetic, Plasma, Ballistic, Explosive, Air, and Water. OCs can apply for as much as +8 (with a countering weakness).


 * Special attacks can help to differentiate a character. giant extendable claws, giant scary chainsaw, swarm of voracious robot locusts!

There are also other documents with build ideas such as Sample Attacks and Sample Builds.

Concepts

 * Insecticons! Typically Insecticons have third, tiny mode; The extra mode is essentially free, since it's tiny size costs minus 4 CP. Insecticons have a special dispensation concerning total sizes; They do not need to meet 13 total sizes. See the Insecticon page for more!


 * Junkions! Junkcycles are the standard, but not the only option. Junkions have some extra chargen rules, mostly concerning a lower armor value (but they get extra stuff to make up for it!)




 * An OC tape based on an unused Microman concept- A tape with a motorcycle mode, or a triple-changing tape with a robot mode and a motorcycle mode.


 * Original characters based on G2 toys/themes, such as the Laser Rods, Laser Cycles, Aquaspeeders, rotorforce, or similar.


 * toy molds from more recent toylines are ok, too, just have a look at Carjack who is based on the Smolder toy from the PCC line. (Note: Discussing OCs based on these toys, not as feature characters)

Sample Profiles
OC Idea: Credit

 NAME:          Credit FUNCTION:      FINCANCIER FACTION:       Autobot

QUOTE:         "What's the price of freedom?"

PROFILE: Responsible for procurement and financing for the Autobot forces, Credit has contacts throughout the galaxy, including alien military leaders, business CEOs, and criminal cartels. Can buy or sell anything, either through legal means or on the black market. Despite his role and personal wealth, Credit never loses sight of the Autobot cause of freedom and struggles to balance long term stability with short term gain; knows exactly how much money it costs to save a life, though he detests turning the cause into a numbers game. In battle, Credit compensates for his poor skills with expensive, high-tech weapons and equipment.

SKILLS: Knowledge: Galactic Contacts, Knowledge: Business, Struggling With Morality

NOTES: Low Accuracy and only moderate Courage, but lots of neat effects and abilities. Could use Weaponsmith to represent having easy access to weapons on the black market. Would make a great minibot.

OC Idea: Medicare

 NAME:           Medicare FUNCTION:       DOCTOR FACTION: Autobot

QUOTE:          "Walk it off, you pussy."

PROFILE: A veteran of countless campaigns on countless war-torn worlds, Medicare is well versed in the horrors of war. Although dedicated to his job, his extensive experience with dealing with subpar supply lines has left him stingy with medical resources; liable to do the bare minimum to fix a fellow Autobot out of fear that Autobots down the line will die due to a lack of supplies. In battle, carries an energo-bonesaw and lightning gun also used to jumpstart Autobots. Medicare's gruff, no-nonsense approach to medicine rubs some Autobots the wrong way.

SKILLS: Hoarding Supplies, Knowledge: Transformer Anatomy, Doing More With Less

NOTES: Has Inspire, which he uses on injured guys in battle. Out of battle, performs minor repairs just by telling the soldier that he's fine (or agreeing with tough guys like Scattershot that they don't need to wait around in the medbay before going back into action).

OC Idea: Deadline

 NAME:           Deadline FUNCTION:       PROTOTYPE TESTER FACTION: Decepticon

QUOTE:          "Hey, what's this button do?"

PROFILE: An oddity amongst Decepticon R&D, Deadline is the Decepticons' professional test pilot and product examiner. When the Decepticons need someone to test a dangerous new weapon or gizmo, they turn to Deadline to carry it onto a live battlefield and try it out. Loves his job and generally good natured, but secretly terrified that some day a malfunctioning prototype will kill him. Carries an assortment of untested guns which work with a varying degree of success. Transforms into a bomb resistant Cybertronian tank with a modifiable main cannon. Although skilled, the equipment he carries into battle are often a liability instead of an asset.

SKILLS: Knowledge: High Tech Weapons, Knowledge: Scientific Method (Decepticon Style), Lucky

NOTES: High Endurance and Courage. Has Weaponsmith but only average Tech (6-7) to represent inventors giving him prototypes to test. Attacks created should have Wild or Backfire or some other hilarious effect.