Repeat

Description
Repeat will cause the target to(in addition to recieving damage as normal from the attack) recieve the REPEAT combat flag. At first, nothing will happen. When that person makes thier next two attacks, they will take small amounts of additional damage.

This damage is not dependant on the original amount of damage, but rather is influenced by the attacker's Str/Fpr/Vel(depending on the attack type used). The amount dealt is approximatly equal to a lvl 1 attack baed on the same stats, versus the same target, followed by a second hit of about half that amount. A Repeat pulled to lower levels will still inflict the same amount of repeating-damage, even if the original attack did 0 damage.

Repeat can often be seen in conjuction with an acid chemical attack, but flamethrowers and other weapons can be Repeat as well.

Strategy
Repeat can be pricy in terms of both CP cost and Energon usage, but it can have some explosive results. Try to ensure you'll connect with this expensive attack by having an ally Cripple them or waiting until they are fearless.

If you are hit by a Repeating weapon, there is little you can do, but if you switch to non-attack options you can delay when the repeat-damage kicks in. !pass, !patch your buddies, ect., and you can delay the inevitable repeat-damage.