Tremor

Profile
"Violence is the true engine of change."

Fearless hand-to-hand combatant. Uses spike studded roller/arms and fists to create power seismic shocks. Carries a standard-issue laser pistol, but prefers to engage in melee combat and demolitions. Brazen, relentless, fatalistic. Believes himself to be a force against which all must test themsleves. Employs scrap metal and dismembered robot body parts to create towering scultpures.

History
Tremor once aspired to be a professional artist. This desire lasted about as long as it took him to realize that violence pays better. Garnering little attention from the art world for his dark and grotesque scultures, he eventually decided to try and make destruction into an artform. He toured the Monacan illegal pit fighting circuit extensively, becoming a minor celebrity in the district of Sheol. It was during this period that he began to learn how to develop his fixation on fate. Tremor began to see a pattern in the way certain matches played out, and he saw it so clearly that he felt he could call the finishes before the matches even began. He won a lot of credits betting on the fights. And once he had seen the pattern, he started to see it everywhere - even in the mundane ways in which mechs interacted with eachother. Eventually, he became convinced that everything was pre-determined. What's more, he began to believe that he was a fulcrum on which fate tilted. Tremor also served as a bouncer, a body gaurd, and an occasional thug for hire, though he is actually less interested in credits as he is in act of dominating his enemies with brute force. Tremor prefers close combat to firefights. He is smart, and years of experience as a henchman have taught him to speak softly while carrying a big stick.

Players
Tremor was created by Ryan (thirtysilver@gmail.com). This is Ryan's first MUSH.