Solar System Risk

This article is still a rough draft.

Overview
All of Sol is your battleground.

Humanity is extending its reach through the solar system just as Galvatron and his Decepticons are moving in, seeking to claim it all and strangle Autobot defensive efforts. May 2009 will see the sequel to Russian Risk: Solar System Risk.

As shown on the map below, there are eleven Capture Points stretching from Earth to Pluto. Unlike Russian Risk, these do not represent vast territories of land but rather points of interest that can be captured. Each is designed to have a unique feel. Some will offer defensive benefits in the form of Control attacks usable by the defending side. Others will offer RPed effect.

A battle fought at one of the Capture Points will win that point for their side, and the map will be updated appropriately. In theory the winner is whichever side has more Capture Points at the end, but in truth everyone is a winner so long as you get to smack an enemy around!

Battle Rules

 * A battle must have two or more players on either side taking part. So 1v1 or 2v1 doesn't count towards winning a Capture Point. However in some cases if one of the players is a badass enough character (like a Sky Lynx vs two Decepticons) then its all good. Really, this is up to both sides to agree on, as fair play and kindness still carry the day.


 * A Capture Point can be won back by winning a battle at it. So if the Decepticons hold a point, and then the Autobots successfully attack it, they gain control. Easy as that.


 * Note that some rooms (such as Earth Orbit) have multiple Capture Points. These are still entirely separate as far as attacks go. Attacking Copernicus Station has no effect on Harvest-One. Similarly, Control attacks from one Capture Point cannot be used in battles at another Capture Point, even if they are in the same room.  Earth Orbit covers a lot of territory, after all.


 * No tag backs! If a Capture Point has been won, you have to wait at least two days before trying to fight over it again. So if Mars - EDC Fighter Base is captured on Monday, the earliest date it can be fought over again is Wednesday. HOWEVER this does mean that you need to put the date of the battle in the log somewhere when you upload it. This gives the successful faction time to enjoy their hard fought victory and construct defences (see below).


 * A log of any battle must be posted to the wiki and judged by an admin to count. The map will then be appropriately coloured and the Capture Point's faction altered.


 * For simplicity, Autobots, Junkions, and EDCers are allied for this. A pure EDC attack that's successful will colour the map red.


 * When fighting, it is important to use common sense. No wading into a battle with your uber powerful character when the fight is nearly over and everyone is exhausted. If lots of folks want to join in on a fight that is half-over, a simple solution is to start another fight.


 * Taking a neutral (white) Capture Point still requires a battle. In this case, the winner gets the point. Ideally taking neutral points should take priority over taking held points at the beginning as both sides move in to entrench their positions.


 * Copernicus Station, containing an EDC base, starts under Autobot control. The geothermal energy factories on the hellish world of Io, reflecting their evil nature, starts under Decepticon control.


 * Play nice!


 * Admin decision is final.


 * Have fun!

Construction Rules
Soon factions will begin capturing ground. But how to defend it? Well, build your defenses! Thats right, you can BUILD your own Control Attacks with which to protect your Capture Points. In the case of points that already have Control Attacks, you may upgrade them (both the attacks and the durability). There are of course, rules:

1 - Defense objects/upgrades are built via RP. They can be anything, from a space station to a minefield to a death ray. Once you complete the log, post it on the wiki under the 'Construction Logs' section

2 - Put a description of the new creations or upgrades you are making at the bottom of the log.

3 - The log will then be judged and the Control Point will be upgraded in terms of durability or attacks. How great the Capture Point is will depend on many factors - how great the log is (seriously, it doesn't have to be just 'bobbot hammers a panel' x300), the type of structure being built, the type of characters building it (if some scientists with really high tech build a death ray, it will be better than say, Blueshift with his low tech building one). You know the drill. And admin decision is FINAL.

4 - The object must be RPed being built at the Capture Point where it is to be situated (Oh no and someone could spy on you using +scout or other means!). Also it cannot leave the room. That is where it stays. If the room is captured by the other side, then the object is destroyed.

5 - You can only upgrade Capture Points that you own. Duh! When a Capture Point is taken over, any upgrades will be removed, so you don't have to worry about giving guns to the enemy.

6 - In combat, using a Control Attack takes up your combat turn. Pretty obvious really.

Map
The Solar System Risk map can be viewed here.