Armor

Armor
With the move to the new system, the Armor stat has been revised. Armor is now 0-100, and upgraded at the same cost as regular stats(see +upgradecost ## to ##) Armor is now purchased when you apply for an OC.

Default robot-mode armor, 5, will cost 0 points. you can sell down Armor for -1 CP per point of armor, or buy up for 2 CP per point of armor.

Default alternate-mode armor is 0, and costs 1 CP per point up to 5; After 5, it costs 2 CP per point.

Junkions have additional [CreatingCharacters#Junkions|armor restrictions]], including a default robot mode armor of 2.

Armor for Robot/"Primary" Modes
Armor Level     Description                             Notes 00              Humans 10              Alternate Universe Humans 20              Average Junkion Armor 30              Tape/minibot Transformers 40              50               Average Transformer Armor 60              Tough TFs (Gestalt Team Leaders, Sunstreaker) 70              Very tough TFs (Dinobots, Rodimus) 80              90               10               Cities (Metroplex, Trypticon)

Armor for Vehicle/"Secondary" Modes
Armor Level     Description 10              Unarmored vehicle (cars, motorcycles, hovercars) 20              Lightly armored (jets, copters, trucks, construction, artillery) 30              Moderately armored vehicles (APCs, A-10 Thunderbolts) 40              Average beast mode armor 50              Armored vehicles (hovertanks, shuttlecraft, power armor) 60              Heavily armored vehicles (tanks) 70              Massively armored vehicles (USS Missouri, etc.) 80              90               Dinobot dinosaur modes, Defense bases 100             Aircraft Carriers, Fortified Defense Stations

Additional Notes:

 * Animal modes will generally have the armor of the robot mode -1.
 * "Smaller" vehicles (relative to sizes in Size) may have lower armor.
 * "Larger" vehicles (relative to sizes in Size) may have higher armor.