Combiners

Background
Gestalt (or Combiner) technology enables specialized teams of 5-6 Transformers to combine into one massive super-warrior. Just a single gestalt is an almost invincible weapon, and they are justly feared. Fortunately, it is extraordinarily difficult and costly to create a combiner team, as not only the physical frames but also the personas of the team members must mesh into a coherent whole.

Common Knowledge
The following is considered The Truth(tm) here at 2k5. Other sources may vary.


 * Gestalts cannot merge without all team members being present.


 * Limbs are not interchangeable.


 * Major damage/shock will cause a gestalt to break apart.

Gestalt Code
Because it is difficult to get 5-6 people all on at one time, we do not require code-wise that all team members be online for the gestalt to form. The minimum requirement is that three team members must be present in order to combine. The only exception to this are two-character gestalts like Slamdance and Dreadwing; both team members must be present to combine.

When the team members combine into a gestalt, they are all transported into an object which they can control. This object behaves just like a normal player and can attack and be attacked normally.

Gestalt Commands
Command             Description

combine             Merges the gestalt

demerge             Demerges the gestalt

leave               Demerges the gestalt

+gdo      Makes the gestalt perform

+gsyscheck          Status of the gestalt's endurance and energon levels

+gprofile           Shows the gestalt's stats, attacks, and abilities

+gwho               Information about your team members

+gooc               OOC chat heard outside the gestalt

+gtalk              OOC chat between team members

l/o                 Looks outside the gestalt

Merging
With the exception of Slamdance and Dreadwing as previously noted, at least three team members must be IC, connected, and in the same room for the gestalt to merge. If any team members who are IC and connected are NOT in the same room, the gestalt will not merge. Finally, gestalts will not merge if the gestalt's current endurance would be less than 25% of its maximum endurance.

Members who are IC, online, conscious, and in the immediate room will be transported into the gestalt. Members who are IC, conscious, and offline will also be transported into the gestalt. Members who are OOC, whether connected or not, will NOT be transported, but their IC location will be reset to the gestalt, so if they go IC they will be inside the gestalt.

Gestalt max endurance for teams with 5+ members is the sum of all members' endurance, not including the member with the least to contribute. Current endurance (ie, damage) is a straight average percentage of all team members' damage.

Merging takes a turn to perform.

Demerging
If a member leaves the gestalt object, the gestalt will immediately fall apart. Any member may leave at any time. Gestalts will also automatically break apart if they either take a single blow of 100+ points damage or if they are reduced to less than 50% of their endurance. Although a Gestalt needs three (two for Slamdance and Dreadwing) members to merge, it only needs one online to remain so. Don't abuse this. :-)

When the gestalt demerges, members who are IC will be dropped in the room where the gestalt separates. Members who are OOC will have their IC location set to that room. Any damage that has been taken by the gestalt will be equally divided among all played team members, whether IC, OOC, connected, or offline.

NOTE: Please be aware, if you are a gestalt team member, that you may find your IC location and/or your endurance level changing without being connected. It's a good idea to check your endurance every time you connect to make sure you're not ICly damaged.