TACS Glossary

Why a Glossary?
The Legacy system was so primitive that there were not many words to learn about it because it did not do very much. Everyone already knows what "attack" and "miss" mean. However, with the development of TACS there are now many more situations and events and processes in the new combat system that can be described. Don't think you need to learn all these, but if you hear someone say them and you're curious what they mean but don't want to interrupt the battle to ask, check here.

Basic Concepts

 * Defense, defend: What defense level you are using. Defense levels modify your ACC/AGL to favor one over the other, to a maximum of +/- 20.
 * Movement abilities: The abilities like Swim and Flight and FTL which let you pass through movement-locked exits like those found in the ocean or outer space. They also determine what percentage of your VEL, if any, you get as a vel-dodge bonus.
 * Stance: Defense level.
 * Vel-dodging, vel-evasion: The bonus granted to your AGL by being transformed. It is normally equal to one tenth of your VEL in that mode, but it can be more or less depending on the environment you're in. Having movement abilities affects this. Vel-dodging is normally only applied to dodging melee attacks.

Hit and Miss

 * Direct Damage: As opposed to normal damage of the sort that you take when Ramjet headbutts you, direct damage has far fewer computational variables. It isn't affected by relative size and usually not by any of your stats or the origins' stats, it ignores armor, and it never misses. People who have Recoiling guns will be very familiar with it. The most common source of direct damage is the bonus granted by !analyze, or the injuries you take when using the Ram global.

Effects

 * Proc: Short for process. When a effect with a chance to take effect does take effect, one can say that it has procced. As in "oops, Backfire just procced and I hit myself," or "Wild has a one-fifth proc chance."
 * Wild, wilding: This refers both to the Wild effect and what happens when that effect processes. As in, a Decepticon might be heard to say, "whoops, I just hit Scorponok again because this attack has Wild on it," or "I wish that area attack hadn't just wilded three times and hit Scorponok for triple damage."