A Trip to Torqulon, Part 1

[1mNCC Spaceport[0m

Very large and flat, like the NCC spaceport always has been, there remains the room for spaceships and aircraft of all shapes and sizes to land and take off, whether they're equipped with VTOL or not. The large hangers, warehouses for incoming supplies, and maintenance stations are still there, although now they seem to mostly exist on the northwest edge of the area. Where once the runways were silver Cybertronian, an impurity has been added to give the whole area a frost-blue tint. Also new are the rows of sharp, jagged, upward pointing structures to the north and south that crowd together enough to make passage difficult without flight. Beyond the southern border that these provide is the sparkling ocean, and far behind the north edge, the distant peak of Mount R'Lyeh can be spied. Past the hangers and warehouses is the raised structure of the Command Center, set atop a maze of metallic supports that appear to the eye no sturdier than dandelion fluff, but in fact are more than sufficient to serve as support for the Empire's commanders while at the same time cushioning it from the vibrations caused by the activities of the spaceport. Several passages wind their way beneath the Command Center, allowing individuals access to the Spinal Pathway without having to first pass through the nerve center of the city.

[1m

Contents:[0m

[1;35mDecepticon Command Shuttle [0m

[1;35mDecepticon Shuttle [0m

[1;35mDecepticon Shuttle [0m

[1;35mDecepticon Shuttle [0m

[1;35mReaver Shuttle [0m

Hinder has arrived.

Several nameless Decepticons are here, rolling some strange unfamiliar...and shiny new...pieces of equipment into the Conquest II shuttle. Soundwave stands in front of the shuttle's loading ramp, with a holographic projection of some sort of list coming from his chest. He seems to be checking off the items as they are loaded into the shuttle.

You say, "Decepticon assistance is required on the Torqulon mission. Hinder, report current missions status. Inquiry: available to assist with reconnaisance during research period?"

Rewind has arrived.

Polarity may be a Seeker, but he's got a name and non-generic enough to get out of boring menial labor like loading stuff into a shuttle. So he's just standing by with his arms crossed, assigned as 'guard' to this mission since his forcefields might come in useful considering the weird shit that's happened on Torqulon in the past. Eh, it's not the first time he's gotten stuck on guard duty due to his ability, so he's not going to complain. Out loud at least.

Two of the workers fidget with three large metal straps over a crate of equipment that looks almost too large to fit through the door of the shuttle. One of them stands back and pulls out a scanning device, which fans a large red sweeping beam over the crate. He shakes his head, shrugs his shoulders, and the two continue wheeling the crate into the shuttle.

Hinder radios an acknowledment in reply to Soundwave, then arrives with the next shuttle arriving. She's gotten good about hitching rides. Within minutes she's shuffling up next to Soundwave and looking up at him.

You say, "Polarity, attention: Risk factors involved with research on Torqulon suggest significant oppositional threats from Torqulon natives in addition to possible Autobot interference."

Polarity bobs his head in a nod a bit. "They like to do freaky mind tricks and stuff, I've heard." Not the brightest of soldiers, but he -does- read reports at least, so that's something right? Plus he's smirking a bit. "I'm curious to see what this little surprise of yours is gonna be, anyways."

Air Raid has arrived.

Hinder watches the overlarge crate being loaded, and then on a whim bounds over toward the shuttle to snuffle at it. She's curious about the contents.

The workers go back and retrieve yet another pice of equipment on wheels, this one seems to have all sorts of antennae coming off it, and a bundle of heavy cable is bound to one side, again with rather beefy looking metal straps. Soundwave doesn't play around when it comes to gear.

[1m+POT[0m Air Raid is now observing.

Rewind meanwhile makes a scale model of Autobot City out of packing foam in the dark lit only by the glow of his optics.

Hinder loses interest in the large crate and shuffles over to sniff curiously at bristly bundle. This is fun!

Polarity whistles a bit at the device, and rocks on his heel-thrusters briefly in anticipation. This was going to be a lot more interesting than the boring old expeditions he use to get assigned to guarding, that was for certain! Because you know any device that has a lot of antennae and blinking lights has got to be serious business.

From behind one of the equipment stacks in a hangar bay, a worker pushes a small wheeled pallet into the loading area, whilst wearing a very uneasy look on his face, and it's easy to see why. The pallet contains a medium Transformer-sized bare metal seat, with armrests. Several-foot-thick metal clamps are positioned on several areas of the seat. A mass of stiff silver cables resembling spider legs are poised around the seat in even porportion, with large, sterile looking anodes on the end - saucerlike featureless discs save for the small ruby-like translucent dots in the center. Soundwave stops the worker - who steps back hastily, with a look of relief on his face - and checks the clasps and cabling by hand, ticking off more boxes on the checklist.

"Geez, that thing looks like it came right outta the torture room. Or the execution chamber." But that just makes Polarity smirk more than anything else. "Maybe he's going to give someone a real re-volt-ing experience. Nyehehehe." Oi, the puns.

Hinder bounds over to sniff at the neato chair, but after a glance at Soundwave is very careful to not actually touch it.

Soundwave finishes checking the seat, and signals the worker to wheel it in to the shuttle as another crate is wheeled up behind. The unmistakable magnetic field of high concentrations of energy emits from it. A large plate is welded to the side of the corrugated metal crate, marked "COMPRESSED ENERGON CONTAINMENT SYSTEM. HANDLE WITH EXTREME CAUTION." Soundwave scans this crate quickly as it passes, and keeps a careful eye on the workers as they load it. Primus help them all if that crate be jostled the wrong way.

Hinder skitters over to hide behind Soundwave's ankle until the compressed energon container is safely in the shuttle.

 Lucky Few Catechism says, "Spilling water on my computer and knocking my power out: not win."

Polarity ... Polarity gets noticably a little edgy as that last crate is wheeled in, and takes several steps back as it's moved along to the shuttle. He can just -feel- the magnetic fields coming from it, and moves a safe distance away so he doesn't accidentally set it off or something. Even though he's got his own fields off right now, he's not entirely without a low 'residue' emission.

 Insane in the Crane: Grapple acks.

 Cardcaptor Foxfire D:

 Windshear says, "I dumped a huge glass of DR Pepper on my laptop once..."

 Windshear says, "straigth on the keyboard and it was and I was online hehe"

"The successful transport and landing of the equipment within the shuttle is critical. Reason and risk factor is obvious." Soundwave says, with a cold, clean, unfettered tone.

 Astrotrain says, "I learned what milk does to a laptop. It was a personal learning experience."

 Soundwave says, "Surprisingly, black coffee does almost nothing to keyboards...at least those old termanal keyboards. Cream and sugar are a different story."

 Lucky Few Catechism says, "Milk is bad for cameras. I learned that in Greece when one of my classmates dumped milk on my camera."

 Soundwave says, "Everything is bad for cameras."

 Windshear says, "Actually Im not sure if the Dr Pepper is what killed that Dell or not.. I was getting it from a rent to own place and Id taken it up like 2-3 times trying to tell them the HD was going and they needed to replace it.. they kept sending it back saying it was ok (lazy repair shopt, it it didnt act up while they had it, it was all in the costumers head).. well, yea, the Dr Pepper finished taking out the HD >_>"

"No risk, no reward. Nuttin' worth doin' is worth doin' easy." Polarity relaxes a bit once the containment hardware is in the shuttle.

 Windshear says, "but everything else was ok on it.. they finally replaced the hd... but I refused to take it back and got a different one instead."

<Public> Soundwave says, "It being a Dell is what usually kills a Dell. They are very poorly constructed. Usually the parts inside are decent, but the cases are leaky flimsy junk."

<OOC> Rewind thumbtwiddles.

<Public> Windshear says, "Ive actually had the opposite with Dells ive had.. the cases are fine, the parts inside are sheer dribble... the dell that replaced that one (they never could figure out I didnt want it back LOL) was crab from the moment I turned it on.. bad fan, bad CD ROM, earphone jack blew 3rd time I used it.. HD clicked all the time, memory probs making the track bad freeze up half the time etc etc...but it kept on trucking somehow.. its been at the RTOs repair shop now for a month.. >_>"

<OOC> Hinder peers at Rewind.

<Public> Windshear says, "cab= crap ...."

<Public> Lucky Few Catechism says, "maybe Windshear gets all the good cases and Soundwave gets all the good parts."

<Public> [36mMagnetic[0m Polarity says, "Heh"[0m

<Public> Windshear says, "this was after they sent it back saying there was nothing wrong with it.. I refused it, made them take it back... 3 days later a 2 page repair/work order comes in for it.. getting it fixed for free too."

<Public> Windshear says, "hehe yea between the two of us we might have a (good) Dell and a Dude >_>"

The workers position the containment unit close to the oversized crate of similar dimensions in the shuttle. Soundwave ticks off a final box in his hologram, and it disappears back into his chest. "Loading of the shuttle is complete. Board and prepare for takeoff. Countdown will commence shortly." he says, stepping on to the ramp.

You enter the Decepticon Shuttle <Conquest II>.

[1mDecepticon Shuttle <Conquest II>[0m

The interior of the shuttle is very roomy. There is a highly technical cockpit that seats numerous bots at various stations, and a huge cargo area for additional troops or equipment.

This vessel requires Space-Pilot to use. Syntax:

DO    - IE. do east, do +profile, do attack scourge=laser.

l/o       - Looks outside.

Outside, "I call shotgun!" Polarity abruptly blurts out as he bounds up for the shuttle. Mostly so he doesn't need to sit near the sensative equipment

Polarity has arrived.

Hinder has arrived.

You have no meetme attribute, perhaps the invitation ran out.

No such user connected.

You offer to meet Air.

Rewind has arrived.

<Public> Windshear says, "in all fairness though that Dell still got me online, and allowed me to do everthing I do online for like a year till I paid it off and now they are taking care of it as per their warranty. not hurting my feelings a bit they are pretty much rebuiling it from the ground up at their expense."

<Public> Soundwave says, "How long have they had it?"

=
=============[ [1;37m+ICfinger for Air Raid[0m ]==========================

[1;31mAir Raid, Heroic Autobot![0m

[1mSpecies:[0m TRANSFORMER

[1mFaction:[0m AUTOBOT

[1mFunction:[0m WARRIOR

[1mRank:[0m 2/Flyboy - Military

[1mQuote:[0m "If you look first, you may not leap."

[1mNote:[0m

The most fearless Aerialbot. He prefers streaking into a cluster of

Decepticons to shooting at them from long range, saying "That always sparks

their wires a bit." Basically just wants to have fun. Flies at Mach 2.5, range

1500 miles. Carries air-to-air heat-seeking missiles. Uses torque rifle whose

beam applies 80,000 psi of rotational force. Combines with fellow Aerialbots

to form Superion.

[1mSkills:[0m Security and Tactics

=
=================================================================

Air Raid has arrived.

<Public> Windshear says, "not after they way the jerked me around on the dell it replaced and the total cost for buying something rent to own.. sucks but sometimes thats the only peeps can get stuff...mmm theyve had it...I took it in around the 16th of last month, the rep typed out all my complaints on it.. came back a week later with nothing done on it.. I was piiiisssseed... refused it.. manager there listened to account of what it was doing, told the repair shop they /WILL/ fix it and sent it back 2 days later.. so its been there for a month now..."

<Public> Windshear says, "and it was suppose to be back in a 'week' riiighhht ... I just laughed when they told me that."

Hinder clambers onto the shuttle after Soundwave then shuffles over to settle down next to the very large crate. She watches the others then idly leans over to put her teeth against one corner of the crate.

Rewind watches his packing foam model of autobot city crumble as the Decepticon Shuttle moves.

<OOC> Soundwave says, "brb, phone"

<OOC> Soundwave says, "OK, back."

Soundwave sits down at the helm of the shuttle, and flips a few switches, then pushes a red button, which immediately turns green. There is a hum, then the whirr of electronics fans as the control systems of the shuttle come on line.

<Public> Cardcaptor Foxfire says, "Man I'm bored."

<Public> [1;31mThe B-Team[0m Monstereo says, "Join Rewind IC"

Polarity leans back in his chair, and folds his hands behind his head. He manages to do this despite having those vents sticking up from his shoulders, yes.

<OOC> Hinder says, "afk for a bit"

<Public> Soundwave says, "Yeah, the more the merrier. We <3 stowaways."

<Public> Cardcaptor Foxfire says, "What are he and Air Raid doing on a Decepticon shuttle?"

<Public> [33mChantitle[0m Harrow says, "Partying, what else!"[0m

<Public> Cardcaptor Foxfire says, "Is there beer?"

<Public> [1;31mThe B-Team[0m Monstereo says, "Well... Rewind is there, anyway... all alone in a crate"

<Public> Soundwave says, "The gumby security was lax and they snuck in, I guess. Soundwave's toting a lot of strange gear too."

<Public> Soundwave says, "You guys can feel free to roleplay in the crate. I'm sure none of us here will metagame, and it'll just add to the entertainment."

<Public> CBS Sit-Com says, "a crate of beer?"

<OOC> Rewind swaps the first two letters in the names of Hinder and Polarity to make Ponder and Hilarity

<OOC> Hinder laughs!

<OOC> Polarity sniggers

Hinder takes one little bite at the crate, then looks over at Soundwave. If he doesn't react immedately she leans over to nibble on it again.

The 4 monitors come on above the main viewport, one of which has another nameless Decepticon with a visage similar to Shockwave, but in a cream color. His single optic flickers as he speaks in a dull tone. "Soundwave, Conquest II is set for launch. Countdown will commence on your signal."

Polarity really has nothing to do for the moment. But getting a chance to actually relax is better than having to work his tailfins off or something, so he's not going to complain.

<OOC> Air Raid supposes he oughta' pose in and pester Rewind/screw up the mission.

<OOC> Hinder says, "Yay!"

Soundwave nods, and presses two buttons on the console, then flips a switch, and the ship begins to rumble as the engines start. A bank of lights on the left side of the ship blink on and off in sequence. A larger one to the right of the panel turns green, and the ship vibrates for a moment, then subsides. "Begin countdown. Ten...nine...eight...", Soundwave says.

Air Raid folds and compacts, transforming into his robot mode.

[1m+POT[0m Air Raid is now observing.

[1m+POT[0m Air Raid is no longer observing.

Air Raid has been sharing Rewind's crate, positioned awkwardly and somehow passed out with a bottle of high grade. He rouses when the shuttle shifts, blinking amongst the foam packing peanets. "Whuff... We there yet?" he whispers to Rewind, then pauses upon hearing the voice from the monitor. "Slag, we haven't taken off yet? I'm never flying ConAir again, this is poor service."

Hinder is in mid-nibble of the overlarge crate when she freezes. Did she just hear something? She tilts her head, listening carefully.

Polarity heard nothing. Then again he's sitting in the co-pilot seat, so there's all the noise of the shuttle powering up and stuff going on around him, so he's hearing that as well.

Rewind nods and murmurs amid all the sound absorbing foam packing during the rumbling of the ship, "It /has/ taken them forever to get around to launching."

"seven...six...five...four...three...two...ONE!" he continues, and the shuttle vibrates, lurches, and finally rockets into the sky. A vibration shakes the shuttle as it leaves the atmosphere of the Earth.

Outside, You take off and fly towards the heavens.

Outside, [1mSkies above Central America[0m

Outside,

Breathtaking deserts, the megalopolis of Mexico City, and stunning beaches lie wide open for exploration if Transformers dare descend. The Central American nations have kept their teeth after the Militants' departure. Regular patrols by the Mexican Militia try but don't necessarily succeed in ensuring that Autobots are on their best behavior and that Decepticons stay out entirely. Lush mountain rainforests nestle about the Panama Canal. For the most part, flying weather tends to be predictable in a tropical sort of way. Closer to the equator, cumulus clouds dump plenty of rain, spiced up by the summer hurricanes that sometimes flounder into the Yucatan Peninsula.

Outside, [1m

Contents:[0m

[1;35mDecepticon Sensor - Skies above Central America [Hidden][0m

Outside, Obvious exits:

Outside, Fly <Up> leads to Stratosphere above South America.

Outside, North <N> leads to Skies above the Central United States.

Outside, Northeast <NE> leads to Skies above the Eastern United States.

Outside, Northwest <NW> leads to Skies above the Western United States.

Outside, South leads to Skies above Western South America.

Outside, Southeast <SE> leads to Skies above Eastern South America.

Outside, East <E> leads to Skies above the Western Atlantic.

Outside, West <W> leads to Skies above the East Central Pacific.

Outside, Spaceport <SP> Docks <D> Residential <R> Caribbean <CA> Mexico <MEX> Panama Canal <PC> Trinidad Oil Fields <TOF> Gulf of Mexico <GM> Tetrahex <TET>

Outside, You fly downward to the Stratosphere above South America...

Outside, [1mStratosphere above South America[0m

Outside,

With the Militants gone, these heights are now much safer for Transformers. The radar deflecting crags of the Andes make them a favorite low altitude backdoor for Decepticon entry into Central American and the southwest United States. The upper air itself is unusually calm, all of the moisture squeezed out by the Andes. The ecotourism and bioprospecting businesses have been good to the Amazon rain forest, a sharp natural contrast to the gleaming nighttime jewel of the Rio de Janeiro megalopolis. The humid Amazon Basin is coated by daily afternoon rain showers and fogs.

Outside, Obvious exits:

Outside, Fly <Up> leads to Stratosphere above Western Hemisphere.

Outside, North <N> leads to Stratosphere above North America.

Outside, Northeast <NE> leads to Stratosphere above Atlantic Ocean.

Outside, Northwest <NW> leads to Stratosphere above Pacific Ocean.

Outside, South <S> leads to Stratosphere above Antarctica.

Outside, Skies above C America <CA> Skies above E SA <ESA> Skies above W SA <WSA>

Outside, You fly to the Stratosphere above Western Hemisphere.

Outside, [1mStratosphere above Western Hemisphere[0m

Outside,

From this high up, the curve of the Earth is visible, dominated by the North and South American continents. The Rockies and Andes flow into each other, forming the spine of both landmasses. To the north, summer strips the Arctic Ocean of its wintry coat of ice, while Antarctica remains stubbornly frozen year round. The impact of forest reclamation in South America is apparent even in these altitude-darkened skies. The grainy sprawl of white rooftops and blacktop streets marks the advance of the North American megalopolises, and spacecraft headed toward New York's and California's spaceports zoom past on their way to space.

Outside, Obvious exits:

Outside, Orbit <O> leads to Earth Orbit.

Outside, Longitudinal <EH> leads to Stratosphere above Eastern Hemisphere.

Outside, Down <AO> leads to Stratosphere above Atlantic Ocean.

Outside, Down <NA> leads to Stratosphere above North America.

Outside, Down <PO> leads to Stratosphere above Pacific Ocean.

Outside, Down <SA> leads to Stratosphere above South America.

Soundwave pushes two more buttons on the console. He turns to the monitor with the Shockwave-like Decepticon on it. "Entering Earth orbit." he says, pushing the yoke forward, and the ship heaves forward something fierce, enough to make any earth creature sick.

Huh? (Type "help" for help.)

Outside, You maneuver through space towards the Earth Orbit.

Outside, [1mEarth Orbit[0m

Outside,

As you enter orbit above the blue-green surface of Earth, you peer through the clouds and see various possible landing sites...

Outside, [1m

Contents:[0m

[1;31mAutobot Flagship <Orion Pax>[0m

NOTICE: Paint on Station

[1;31mHarvest-One[0m

[1;35mNot-Blot Station[0m

[1;34mTerran Sensor #8438[0m

Moon

Outside, Obvious exits:

Outside, Starport <76> leads to Starport 76 -- Landing Pad.

Outside, Escape Orbit <EO> leads to Terrestrial Planets <Sol>.

Outside, Eastern Hemisphere <EH> leads to Stratosphere above Eastern Hemisphere.

Outside, Western Hemisphere <WH> leads to Stratosphere above Western Hemisphere.

Outside, Cairo Spaceport Houston Spaceport Autobot City New York City EDC Korean Spaceport NCC

"Bahh," Raid grumbles, taking another swig of energon which spills all over him as the shuttle rocks and pitches. It's all he can do to keep from cursing. "Hnn, oi, did we get anyone to encrypt the frequency?" He /attempts/ to keep his voice low.

<rp-Coordination>Soundwave says, "How do you red guys wanna do this, do you want to be found out on the shuttle, or go all the way to Torqulon in ninjaness?" </rp>

<rp-Coordination>

<RP-Coordination> Air Raid deems Rewind teamleader!

<RP-Coordination> Soundwave says, "Haha :D"

Hinder doesn't hear much else past the shuttle taking off, but figures that with Soundwave busy piloting she can relax. No way anyone would be able to mess with them NOW. She nibbles on the corner of the overlarge box again.

<RP-Coordination> Rewind says, "How about you suspect we're in here and eject us into space?"

<RP-Coordination> Air Raid says, "... D8< Way to go teamleader!"

<RP-Coordination> Foxfire points'n laffs.

<RP-Coordination> Rewind smacks the drunken aerialbot who outranks him.

<RP-Coordination> Air Raid :)

Huh? (Type "help" for help.)

<RP-Coordination> Soundwave snorts with laughter.

<RP-Coordination> Polarity says, "Hahaha"

<OOC> Hinder says, "I'm gonna need to go afk for a longish while in a bit. (have to run to the store) Soundey, you can just pick me up for whatever happens. Or pose for me. Whichever you prefer. :)"

<OOC> Air Raid says, "Can we throw you!"

<RP-Coordination> Soundwave says, "How long is everyone here in the scene going to be on?"

<RP-Coordination> Soundwave says, "We can take a break if you want."

<RP-Coordination> Air Raid will be around for a while.

Rewind just shakes his head and starts dealing cards for the trip to wherever.

<RP-Coordination> Rewind says, "Can we skip ahead to landing?"

<RP-Coordination> Polarity says, "I've got aaaaall night, myself"

<OOC> Hinder says, "only if Soundey says you can, Raid. :)"

<RP-Coordination> Polarity says, "But moving forward to more 'interesting' times might not hurt"

<OOC> Air Raid :3

<RP-Coordination> Hinder says, "once I return from afkness, Soundwave, I'll be here for several more hours."

<RP-Coordination> Soundwave says, "How long you think you're going to be gone, Hinder?"

<RP-Coordination> Hinder says, "I'm hoping no more than two hours."

<RP-Coordination> Soundwave says, "Alright, I'll pose for you if need be and you can pick up later. I'm going to be here for another 10 hours at least."

<RP-Coordination> Rewind says, "..."

<OOC> Hinder says, "I'm outta here."

<RP-Coordination> Air Raid says, "That should be enough. XD"

<RP-Coordination> Soundwave says, "I'm pulling an all nighter to schedule my drive on Monday from Houston to Chicago."

<RP-Coordination> Polarity says, "Holy crap that's quite a drive."

<Public> [36mMagnetic[0m Polarity sips iced tea. Aaaaah. Probably the best drink in the world next to booze.[0m

<RP-Coordination> Rewind says, "..."

<RP-Coordination> Soundwave says, "Strangely it's cheaper than flying."

<OOC> Rewind threatens to use a cattleprod.

<RP-Coordination> Soundwave says, "So you guys want to just skip ahead to landing then?"

Polarity entertains himself on the trip by pulling out some metallic odds and ends and rearranging them with his magnetics into different shapes, making them spin and whirl about in midair in doing so and not having to actually touch them. Bored Seeker is bored. Isn't it time for a commercial break and skip ahead to the landing?

<OOC> Air Raid says, "Hehe"

<RP-Coordination> Air Raid is fine with that.

<RP-Coordination> Soundwave says, "You guys mind if we take a break for like 15 minutes, then land and continue?"

<RP-Coordination> Air Raid is also fine with that.

<RP-Coordination> Polarity says, "Sounds good to me."

Huh? (Type "help" for help.)

[1mANSI[0m

ansi

This allows you to highlight a string using ANSI terminal effects.

Valid are:

f - flash                      F - not flash

h - hilite                     H - not hilite

u - underscore                 U - not underscore

i - inverse                    I - not inverse

n - normal

d - default foreground         D - default background

x - black foreground           X - black background

r - red foreground             R - red background

g - green foreground           G - green background

y - yellow foreground          Y - yellow background

b - blue foreground            B - blue background

m - magenta foreground         M - magenta background

c - cyan foreground            C - cyan background

w - white foreground           W - white background

For example, "ansi(fc, Test)" would hilight "Test" in flashing cyan.

Default foreground and background use the client's default color for

fore and back.

See also: ANSI, COLOR

[5;34mAnimation of Autoscout ejecting, rolling, and exploding for no readily apparent reason[0m ansi(hm,The Trans Formers will return after these messages.)

<OOC> Polarity says, "LOL"

<OOC> Polarity meanwhile tries to remember how to set personal +nom messages

<Public> Insane in the Crane: Grapple is going to bed. Night, folks!

<OOC> Air Raid laughs.

<OOC> Air Raid says, "Swamp juice mm?"

<Public> [36mMagnetic[0m Polarity says, "G'night"[0m

<OOC> Polarity got it from one of the Risk fights because we defended the cyberswamps. Good charge, tastes like BLEAH X)

<OOC> Air Raid says, "Yummmm >:)"

<Public> [36mMagnetic[0m Polarity says, "Hey, anyone on know how to set a personalized +nom message? *rubs head* I've kinda forgotten."[0m

<OOC> Air Raid afks briefly.

<OOC> Rewind says, ".....zzzzzz"

<OOC> Air Raid returns with margarita pie.

<OOC> Polarity says, "Yum"

Animation of Soundwave transforming into a robot while inside Wheelie and making him explode. We now return to the Trans Formers.

<OOC> Air Raid XD Yessssssss

<OOC> Polarity says, "I approve of this bumper"

Slowly but surely, the image of the bluish purple world of Torqulon appears on the viewscreens. The engines quiet down, as the ship moves into orbit around the small planet.

[1mDecepticon Shuttle <Conquest II>[0m

The interior of the shuttle is very roomy. There is a highly technical cockpit that seats numerous bots at various stations, and a huge cargo area for additional troops or equipment.

This vessel requires Space-Pilot to use. Syntax:

DO    - IE. do east, do +profile, do attack scourge=laser.

l/o       - Looks outside.

[1m

Contents:[0m

[1;31mAir Raid[0m

[1;31mRewind[0m

[1;35mHinder[0m

[1;35mPolarity[0m

Outside, You travel through local space to the Terrestrial Planets <Sol>.

Outside, [1mTerrestrial Planets <Sol>[0m

Outside,

As you travel along what might be considered the organic life belt of the Solar System, the gleaming dots of Earth and Mars visible as they reflect the brilliant light of the Sun. This part of space seems much more cluttered as various defunct space probes from NASA and... others, litter the void.

Outside, [1m

Contents:[0m

[1;35mSpaceship <Fragment>[0m

[1;35mShipping Lanes[0m

[1;31mAutobot Sensor #3383[0m

Mars

Asteroid Belt

Earth

Outside, Obvious exits:

Outside, Rimward <R> leads to Gas Giants <Sol>.

Outside, Coreward <C> leads to Core <Sol>.

Outside, You travel through local space to the Gas Giants <Sol>.

Outside, [1mGas Giants <Sol>[0m

Outside,

The light of Sol dims to a bright speck as you look from beyond the asteroid belt, the gas giants spinning cold and silent in the depths of space. Their grandeur and majestic beauty show themselves as they continue their slow and unceasing revolutions about the Sun. Stars flicker vibrantly in the cold depths of the void here, untainted by a brilliantly shining Sun.

Outside, [1m

Contents:[0m

Uranian Orbit

Saturnian Orbit

Jovian Orbit

Outside, Obvious exits:

Outside, Rimward <R> leads to Fringe <Sol>.

Outside, Coreward <C> leads to Terrestrial Planets <Sol>.

Outside, You travel through local space to the Fringe <Sol>.

Outside, [1mFringe <Sol>[0m

Outside,

Neptune, Pluto, and a small, nondescript planet known as Quaoar slowly circle here in their chill, distant orbit around the Sun. Beyond them lies the expanse of the Milky Way, while towards the sun you can see several more welcoming worlds lying ahead...

Outside, [1m

Contents:[0m

[1;35mEDC Weapons Testing Range (Pluto)[0m

Triton

Pluto

Outside, Obvious exits:

Outside, Rimward <R> leads to Sol System.

Outside, Coreward <C> leads to Gas Giants <Sol>.

Outside, You travel through local space to the Sol System.

Outside, [1mSol System[0m

Outside,

This star system, tucked in an obscure corner of the Milky Way, seems ordinary enough at first glance. At its heart is a yellow, G-type star named Sol. An asteroid belt between the fourth and fifth planets makes a convenient dividing line; the four inner planets are small and rocky, while the four outer ones are gas giants. Beyond the outer planets are a number of borderline planetoids, such as Pluto, Sedna, and Quaoar. The system is also home to many comets, moons, and stray asteroids.

From this vantage point, it's not readily apparent that the third planet is home to a complex society, including billions of lives whose future may depend on the outcome of the Transformers' civil war, in which it has been unwittingly caught up.

Outside, [1m

Contents:[0m

Fringe <Sol>

Outside, Obvious exits:

Outside, Above Plane <AP> leads to Deep Space - Paraplanar.

Outside, Spinward <S> leads to Deep Space - Galactic Plane.

Outside, Coreward <C> leads to Trifid Nebula.

Outside, Rimward <R> leads to Deep Space - Galactic Plane.

Outside, Below Plane <BP> leads to Deep Space - Subplanar.

Outside, You accelerate to FTL speeds to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

You find yourself hanging in the farthest reaches of the galaxy, peering out into uncharted space. Coreward from here are the approaches to the Sol System, but in all other directions, nothing. The silence here is deafening, enough to drive one mad. In the far distance, a patch of even thicker darkness catches your attention...

Outside, [1m

Contents:[0m

Zarbodon

Tellax IX

Forestinia

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Deep Space - Subplanar.

Outside, Above Plane <AP> leads to Pandoran System.

Outside, Spinward <S> leads to Deep Space - Galactic Plane.

Outside, Coreward <C> leads to Sol System.

Outside, You travel through interstellar space to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

The endless void of space stretches all around you, glittering with a backdrop of stars...

Outside, [1m

Contents:[0m

Agnorax

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Orion Nebula.

Outside, Above Plane <AP> leads to Justicar Tri-Cluster.

Outside, Driftward <D> leads to Deep Space - Galactic Plane.

Outside, Spinward <S> leads to Quintessa System.

Outside, Coreward <C> leads to Deep Space - Galactic Plane.

Outside, You travel through interstellar space to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

You find yourself hanging in the farthest reaches of the galaxy, peering out into uncharted space. Coreward from here are the approaches to the Sol System, but in all other directions, nothing. The silence here is deafening, enough to drive one mad. In the far distance, a patch of even thicker darkness catches your attention...

Outside, [1m

Contents:[0m

Zarbodon

Tellax IX

Forestinia

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Deep Space - Subplanar.

Outside, Above Plane <AP> leads to Pandoran System.

Outside, Spinward <S> leads to Deep Space - Galactic Plane.

Outside, Coreward <C> leads to Sol System.

Outside, You travel through interstellar space to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

The endless void of space stretches all around you, glittering with a backdrop of stars...

Outside, [1m

Contents:[0m

Agnorax

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Orion Nebula.

Outside, Above Plane <AP> leads to Justicar Tri-Cluster.

Outside, Driftward <D> leads to Deep Space - Galactic Plane.

Outside, Spinward <S> leads to Quintessa System.

Outside, Coreward <C> leads to Deep Space - Galactic Plane.

Outside, You travel through interstellar space to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

Empty sector, except for one thing...A burnt-out dreadnought floats silently, of unknown origins. Whatever the situation of its creation, the cause of its destruction is evident. War. Gaping holes in the sides and dead escorts revolve around it like tiny moons. The ship is huge, but relatively low tech, and stripped bare by scavengers of all kinds. Now it is a simple tribute to a species long gone and a war long forgotten.

Outside, [1m

Contents:[0m

Darklab-5

Six Lasers Inc. System

Tycos

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Deep Space - Subplanar.

Outside, Above Plane <AP> leads to Deep Space - Paraplanar.

Outside, Driftward <D> leads to Sol System.

Outside, Rimward <R> leads to Deep Space - Galactic Plane.

Outside, Spinward <S> leads to Deep Space - Galactic Plane.

Outside, Coreward <C> leads to Deep Space - Galactic Plane.

Huh? (Type "help" for help.)

Outside, You travel through interstellar space to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

Lifeless. Cold. Empty. You scan your surroundings subconciously looking for something to focus on. No avail, for while you can make out pricks of light, none are distinct enough to draw your attention. However, after a few moments your optics do catch something...In the distant subplanar region there seems to be a starsystem, one that could dispell the lonesome feeling of this silent black vacuum.

Outside, [1m

Contents:[0m

Twenty-Five Cent Beer

Nortavlag

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Alpha Centauri System.

Outside, Above Plane <AP> leads to Deep Space - Paraplanar.

Outside, Driftward <D> leads to Trifid Nebula.

Outside, Coreward <C> leads to Monacus System.

Outside, Rimward <R> leads to Deep Space - Galactic Plane.

Outside, Spinward <S> leads to Deep Space - Galactic Plane.

Outside, You travel through interstellar space to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

Among the vast sea of stars, you see a remnant of a broken triangular asteroid fragment. Covering the upper side of the asteroid is a layer of green slime. The slime drips over the edges, forming dangling icicles of slime. On its undersurface, you see a few areas of bare brown rock.

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Midoran Asteroid Field.

Outside, Above Plane <AP> leads to Junkion System.

Outside, Spinward <S> leads to Icarus System.

Outside, Driftward <D> leads to Deep Space - Galactic Plane.

Outside, Rimward <R> leads to Deep Space - Galactic Plane.

Outside, You travel through interstellar space to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

Lifeless. Cold. Empty. You scan your surroundings subconciously looking for something to focus on. No avail, for while you can make out pricks of light, none are distinct enough to draw your attention. However, after a few moments your optics do catch something...In the distant subplanar region there seems to be a starsystem, one that could dispell the lonesome feeling of this silent black vacuum.

Outside, [1m

Contents:[0m

Twenty-Five Cent Beer

Nortavlag

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Alpha Centauri System.

Outside, Above Plane <AP> leads to Deep Space - Paraplanar.

Outside, Driftward <D> leads to Trifid Nebula.

Outside, Coreward <C> leads to Monacus System.

Outside, Rimward <R> leads to Deep Space - Galactic Plane.

Outside, Spinward <S> leads to Deep Space - Galactic Plane.

Huh? (Type "help" for help.)

Outside, You travel through interstellar space to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

Empty sector, except for one thing...A burnt-out dreadnought floats silently, of unknown origins. Whatever the situation of its creation, the cause of its destruction is evident. War. Gaping holes in the sides and dead escorts revolve around it like tiny moons. The ship is huge, but relatively low tech, and stripped bare by scavengers of all kinds. Now it is a simple tribute to a species long gone and a war long forgotten.

Outside, [1m

Contents:[0m

Darklab-5

Six Lasers Inc. System

Tycos

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Deep Space - Subplanar.

Outside, Above Plane <AP> leads to Deep Space - Paraplanar.

Outside, Driftward <D> leads to Sol System.

Outside, Rimward <R> leads to Deep Space - Galactic Plane.

Outside, Spinward <S> leads to Deep Space - Galactic Plane.

Outside, Coreward <C> leads to Deep Space - Galactic Plane.

Outside, You travel through interstellar space to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

You find yourself in the middle of a nebulose cloud of sparkling light and dark particles, marring sensors, but making for a beautiful display of colors and light. After a short time, the swirling cloud begins to cause disorientation, and after a prolonged period begins to make one feel weakened and trapped. Just down this arm is a shining star, bright with hope and life. It seems to beckon you from the vast emptiness of space...

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Deep Space - Subplanar.

Outside, Above Plane <AP> leads to Spectral Climbs.

Outside, Driftward <D> leads to Deep Space - Galactic Plane.

Outside, Coreward <C> leads to Deep Space - Galactic Plane.

Outside, Rimward <R> leads to Quintessa System.

"It's about slaggin' time," Polarity grumbles to no one in particular as the planet comes into view.

Outside, You travel through interstellar space to the Quintessa System.

Outside, [1mQuintessa System[0m

Outside,

Quintessa is unique in that the system is named after the largest planet rather than the star, which bears the simple tag Star 2316. There were two planets here, one with indiginous life. The smaller, Quantal, was colonized by the Quintessons eons ago, and was nearly as crowded as the homeworld before the massive explosion that destroyed Quintessa sent a raging hailstorm of millions of jagged asteroids to pound its hapless neighbor out of life-supporting existence. Now, all that's left of Quintessa is an asteroid field, and Quantal is in the throes of a violent volcanic rebirth.

Outside, [1m

Contents:[0m

Ruins of Quintessa

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Deep Space - Subplanar.

Outside, Above Plane <AP> leads to Deep Space - Paraplanar.

Outside, Spinward <S> leads to Deep Space - Galactic Plane.

Outside, Driftward <D> leads to Deep Space - Galactic Plane.

Outside, Coreward <C> leads to Deep Space - Galactic Plane.

Outside, Rimward <R> leads to Deep Space - Galactic Plane.

Outside, You travel through interstellar space to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

You find yourself in the middle of a nebulose cloud of sparkling light and dark particles, marring sensors, but making for a beautiful display of colors and light. After a short time, the swirling cloud begins to cause disorientation, and after a prolonged period begins to make one feel weakened and trapped. Just down this arm is a shining star, bright with hope and life. It seems to beckon you from the vast emptiness of space...

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Deep Space - Subplanar.

Outside, Above Plane <AP> leads to Spectral Climbs.

Outside, Driftward <D> leads to Deep Space - Galactic Plane.

Outside, Coreward <C> leads to Deep Space - Galactic Plane.

Outside, Rimward <R> leads to Quintessa System.

Outside, You travel through interstellar space to the Quintessa System.

Outside, [1mQuintessa System[0m

Outside,

Quintessa is unique in that the system is named after the largest planet rather than the star, which bears the simple tag Star 2316. There were two planets here, one with indiginous life. The smaller, Quantal, was colonized by the Quintessons eons ago, and was nearly as crowded as the homeworld before the massive explosion that destroyed Quintessa sent a raging hailstorm of millions of jagged asteroids to pound its hapless neighbor out of life-supporting existence. Now, all that's left of Quintessa is an asteroid field, and Quantal is in the throes of a violent volcanic rebirth.

Outside, [1m

Contents:[0m

Ruins of Quintessa

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Deep Space - Subplanar.

Outside, Above Plane <AP> leads to Deep Space - Paraplanar.

Outside, Spinward <S> leads to Deep Space - Galactic Plane.

Outside, Driftward <D> leads to Deep Space - Galactic Plane.

Outside, Coreward <C> leads to Deep Space - Galactic Plane.

Outside, Rimward <R> leads to Deep Space - Galactic Plane.

Outside, You travel through interstellar space to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

The endless void of space stretches all around you, glittering with a backdrop of stars...

Outside, [1m

Contents:[0m

Agnorax

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Orion Nebula.

Outside, Above Plane <AP> leads to Justicar Tri-Cluster.

Outside, Driftward <D> leads to Deep Space - Galactic Plane.

Outside, Spinward <S> leads to Quintessa System.

Outside, Coreward <C> leads to Deep Space - Galactic Plane.

Outside, You travel through interstellar space to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

Empty sector, except for one thing...A burnt-out dreadnought floats silently, of unknown origins. Whatever the situation of its creation, the cause of its destruction is evident. War. Gaping holes in the sides and dead escorts revolve around it like tiny moons. The ship is huge, but relatively low tech, and stripped bare by scavengers of all kinds. Now it is a simple tribute to a species long gone and a war long forgotten.

Outside, [1m

Contents:[0m

Darklab-5

Six Lasers Inc. System

Tycos

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Deep Space - Subplanar.

Outside, Above Plane <AP> leads to Deep Space - Paraplanar.

Outside, Driftward <D> leads to Sol System.

Outside, Rimward <R> leads to Deep Space - Galactic Plane.

Outside, Spinward <S> leads to Deep Space - Galactic Plane.

Outside, Coreward <C> leads to Deep Space - Galactic Plane.

Outside, You travel through interstellar space to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

You find yourself in the middle of a nebulose cloud of sparkling light and dark particles, marring sensors, but making for a beautiful display of colors and light. After a short time, the swirling cloud begins to cause disorientation, and after a prolonged period begins to make one feel weakened and trapped. Just down this arm is a shining star, bright with hope and life. It seems to beckon you from the vast emptiness of space...

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Deep Space - Subplanar.

Outside, Above Plane <AP> leads to Spectral Climbs.

Outside, Driftward <D> leads to Deep Space - Galactic Plane.

Outside, Coreward <C> leads to Deep Space - Galactic Plane.

Outside, Rimward <R> leads to Quintessa System.

Outside, You travel through interstellar space to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

Among the vast sea of stars, you see a remnant of a broken triangular asteroid fragment. Covering the upper side of the asteroid is a layer of green slime. The slime drips over the edges, forming dangling icicles of slime. On its undersurface, you see a few areas of bare brown rock.

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Midoran Asteroid Field.

Outside, Above Plane <AP> leads to Junkion System.

Outside, Spinward <S> leads to Icarus System.

Outside, Driftward <D> leads to Deep Space - Galactic Plane.

Outside, Rimward <R> leads to Deep Space - Galactic Plane.

Outside, You travel through interstellar space to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

You find yourself in the middle of a nebulose cloud of sparkling light and dark particles, marring sensors, but making for a beautiful display of colors and light. After a short time, the swirling cloud begins to cause disorientation, and after a prolonged period begins to make one feel weakened and trapped. Just down this arm is a shining star, bright with hope and life. It seems to beckon you from the vast emptiness of space...

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Deep Space - Subplanar.

Outside, Above Plane <AP> leads to Spectral Climbs.

Outside, Driftward <D> leads to Deep Space - Galactic Plane.

Outside, Coreward <C> leads to Deep Space - Galactic Plane.

Outside, Rimward <R> leads to Quintessa System.

Outside, You travel through interstellar space to the Quintessa System.

Outside, [1mQuintessa System[0m

Outside,

Quintessa is unique in that the system is named after the largest planet rather than the star, which bears the simple tag Star 2316. There were two planets here, one with indiginous life. The smaller, Quantal, was colonized by the Quintessons eons ago, and was nearly as crowded as the homeworld before the massive explosion that destroyed Quintessa sent a raging hailstorm of millions of jagged asteroids to pound its hapless neighbor out of life-supporting existence. Now, all that's left of Quintessa is an asteroid field, and Quantal is in the throes of a violent volcanic rebirth.

Outside, [1m

Contents:[0m

Ruins of Quintessa

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Deep Space - Subplanar.

Outside, Above Plane <AP> leads to Deep Space - Paraplanar.

Outside, Spinward <S> leads to Deep Space - Galactic Plane.

Outside, Driftward <D> leads to Deep Space - Galactic Plane.

Outside, Coreward <C> leads to Deep Space - Galactic Plane.

Outside, Rimward <R> leads to Deep Space - Galactic Plane.

Outside, You travel through interstellar space to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

Brilliant swirls of green and blue reflect from young, hot blue stars hidden within the clouds of gas, dust, and other material in the brightly-colored Mosula Nebula. Clusters of older yellow stars inundate the nebula with radiation from the outside, adding a yellow haze to the mix. All these combines to form the giant wings of a raptor or a moth. Other than that, this region is remarkably free of wandering asteroids and other navigational hazards due to the long-term gravitational effects of those ancient yellow star clusters.

Outside, Obvious exits:

Outside, Below Plane <BP> leads to Lygian System.

Outside, Above Plane <AP> leads to Deep Space - Paraplanar.

Outside, Coreward <C> leads to Quintessa System.

Outside, Spinward <S> leads to Deep Space - Galactic Plane.

<RP-Coordination> Polarity says, "I knew I shoulda brought the alt that has the space maps. -.n"

Outside, You travel through interstellar space to Deep Space - Galactic Plane.

Outside, [1mDeep Space - Galactic Plane[0m

Outside,

Here in the murky depths of space, time seems to stand still. You do not move here, the universe moves around you. You are the pivot, the center of everything. And it is lonely to be such. Your optics ache for something to focus on, your mind reaches out for another life to touch, even if only for a moment. This is deep space.

Outside, [1m

Contents:[0m

Tazma IV

Torqulon

Outside, Obvious exits:

Outside, Above Plane <AP> leads to Eridani X.

Outside, Driftward <D> leads to Deep Space - Galactic Plane.

Outside, Coreward <C> leads to Deep Space - Galactic Plane.

Outside, Below Plane <BP> leads to Deep Space - Subplanar.

<OOC> Air Raid says, "Hot damn."

<RP-Coordination> Soundwave says, "Sorry, the maps on the wiki are unclear."

<RP-Coordination> Soundwave says, "Or at least non-obvious."

Outside, You descend towards the surface of Torqulon.

Outside, [1mTorqulon Spaceport[0m

Outside,

Not very busy, this simple spaceport sees the occasional ship coming and going at irregular intervals. As there is no need for anything more complex, it consists of just a dark control tower constructed of native stone, a single but adequately-serviced launchpad, a private terminal for charter ships, and a rarely-used public terminal. Oddly enough, the security subsystems are state-of-the-art, and seem to be designed to keep people in, rather than out...

Outside, Obvious exits:

Outside, Launch leads to Deep Space - Galactic Plane.

Outside, <S> South leads to Barren Plains.

The shuttle enters the atmosphere, rattling as it did before while escaping Earth's orbit. "Prepare and secure for landing." Soundwave says, as the ship autopositions itself in the upright landing position. You feel the descent of the ship slow, and the noise level in the ship cabin increases.

<RP-Coordination> Rewind says, "Someone ought to put in a +destinations space port here since the desc says there is public terminal."

Air Raid idly flips through his card hand, frowning at his selection. "Nah nah, reshuffle, I can't work with this. Wait, quiet!" He shushes the silent Rewind. "...I think we're slowing. 'Bout damn time."

Polarity clasps his hands together, magnetizing all the bits and pieces he was playing with into one lump and ditching it back into subspace. Then tsks, waggling a finger playfully at Soundwave in the pilot's seat. "Ya forgot returning the seats and trays to their upright position."

Rewind gathers up the cards and puts the deck away. "And calculating the travel time, I believe I know exactly where we have landed... unless the pilot took some wrong turns ofcourse."

"Unlike earth creatures treat each other, your safety is not my responsibilty. In the event of a crash landing, likeliness is that you will all terminate each other trying to exit before impact." he says. It's difficult to tell with Soundwave what he's trying to get across, but it might be construed as humor.

Air Raid rocks onto his feet, one palm on the crate and an audial against the slats, listening. "Okay tapeman, you call the shots... Where exactly have we landed? And it's ole' Sounders, he /doesn't/ take wrong turns."

The shuttle touches down on the surface of the plannet, with a final jarring thud. The engines slower to an idle, then shut down. "We must determine a suitable spot for deployment of the research equipment." soundwave says, then turns to the workers who came on board. "Orders: Form a permiter around the shuttle. A party will be formed to find a suitable position."

Polarity isn't one to enjoy sitting around, so he hops out of his seat as soon as the shuttle is settled on the ground. Gives that one crate an idle squint, but there's nothing out of the ordinary to it to himself so its just shrugged off as more hardware and left at that.

Rewind headshakes. "A most unlikely place... Torqulon. A world dedicated to the function of insane asylum." Rewind rubs at the side of his head briefly, memory echos from his brief connection to the chaos that was the Giant Galvatron Head in orbit of Cybertron. He shivers at the thought of madness and being sent here.

"Huh. Sounds... interesting," is all Raid can think to say, growing just as impatient as Polarity. He hasn't a clue of the game plan or what their object is, having been simply told to accompany Rewind as there weren't any other stealth 'bots about. "When do we start shooting people?"

Rewind narrows his optics and says with a slightly gravelly voice, "You'll shoot only when I say." Oooh, menacing coming from a pipsqueak Tape. :p

The exit hatch opens on the opposite side of the shuttle, much narrower than the loading door. Soundwave exits the shuttle, and the workers begin filing out behind him.

You leave the Decepticon Shuttle <Conquest II>.

[1mTorqulon Spaceport[0m

Not very busy, this simple spaceport sees the occasional ship coming and going at irregular intervals. As there is no need for anything more complex, it consists of just a dark control tower constructed of native stone, a single but adequately-serviced launchpad, a private terminal for charter ships, and a rarely-used public terminal. Oddly enough, the security subsystems are state-of-the-art, and seem to be designed to keep people in, rather than out...

[1m

Contents:[0m

[1;35mDecepticon Shuttle <Conquest II>[0m

Obvious exits:

Launch leads to Deep Space - Galactic Plane.

<S> South leads to Barren Plains.

Polarity leaves the Decepticon Shuttle <Conquest II>.

Polarity has arrived.

By this point Polarity is just following Soundwave out of boredom, and anticipation of whatever the crazy scheme is going to be in the end. And really hoping in the end that he eventually gets to shoot something.

<OOC> Soundwave says, "oops, the shuttle shouldn't be here. Go to barren plains."

You enter the Decepticon Shuttle <Conquest II>.

[1mDecepticon Shuttle <Conquest II>[0m

The interior of the shuttle is very roomy. There is a highly technical cockpit that seats numerous bots at various stations, and a huge cargo area for additional troops or equipment.

This vessel requires Space-Pilot to use. Syntax:

DO    - IE. do east, do +profile, do attack scourge=laser.

l/o       - Looks outside.

[1m

Contents:[0m

[1;31mAir Raid[0m

[1;31mRewind[0m

[1;35mHinder[0m

Hinder has left.

Hinder leaves the Decepticon Shuttle <Conquest II>.

You take Hinder.

Outside, Polarity moves south to the Barren Plains.

Outside, Polarity has left.

Outside, You move south to the Barren Plains.

Outside, [1mBarren Plains[0m

Outside,

The vast majority of the surface of Torqulon is an almost-completely barren plain. Winds constantly buffet the surface, sending dust and sand swirling around at high speeds. The only objects which prevent the plains from being completely barren are a number of green and purple pyramids, which seem to rise from the surface, resembling stone webs.

Outside, [1m

Contents:[0m

[1;35mPolarity[0m

Outside, Obvious exits:

Outside, <N> North leads to Torqulon Spaceport.

Outside, <W> leads to Crevice of Lights.

Outside, <E> leads to Outside the Laboratory.

You leave the Decepticon Shuttle <Conquest II>.

[1mBarren Plains[0m

The vast majority of the surface of Torqulon is an almost-completely barren plain. Winds constantly buffet the surface, sending dust and sand swirling around at high speeds. The only objects which prevent the plains from being completely barren are a number of green and purple pyramids, which seem to rise from the surface, resembling stone webs.

[1m

Contents:[0m

[1;35mDecepticon Shuttle <Conquest II>[0m

[1;35mPolarity[0m

Obvious exits:

<N> North leads to Torqulon Spaceport.

<W> leads to Crevice of Lights.

<E> leads to Outside the Laboratory.

a hologram appears outside Soundwave's chest again, displaying a three dimensional map of the area. He touches the hologram, so it shows the rock strata of the planet. Meanwhile, the workers form a perimiter around the shuttle as ordered.

Hinder has arrived.

You drop Hinder.

From Decepticon Shuttle <Conquest II>, Air Raid chuffs, shifting his weight uncomfortably in the cramped space. This doesn't stop him from unspacing his rifle. "Well... Whenever you're ready."

<OOC> Soundwave says, "The inside of the shuttle is basically vacant."

Polarity folds his arms and waits.. and waiting gets boring, fast. So he goes to lean over to try and see over Soundwave's shoulder... then moves to the other shoulder so he doesn't have to stare past the missile launcher, to look at the map. "Soooooo.. just what -are- we doing on this intergalactic nuthouse anyways?"

From Decepticon Shuttle <Conquest II>, Rewind thinks the Decepticons have vacated the shuttle and after a few minutes unlatches the inner catch of the crate to open it. "Smuggling ourselves onto a Decepticon Empire ship and ending up in the crazy corner of the galaxy. Tread lightly."

From Decepticon Shuttle <Conquest II>, Air Raid readily pops out of the crate, treading not-so-lightly though very alert, scanning the rest of the empty shuttle for any sort of surveillance.

"Reason for coming to Torqulon, simple: Harnessing the contents of the planet for purposes of psyche-damaging weaponry. Obtaining required data, considerably more difficult."

"... So we're looking for more ways to screw with Autobots' heads?" Polarity's optics light up behind his visor. "Fun!"

Soundwave ticks through a few more visuals on the hologram. "Complication, current data regarding this planet is insufficient to find a suitable deployment area. Fastest course of action will be to find a guide, or a databank containing the information."

You say, "Nearest concentration of possible life forms to serve as guide: Torqulon Spaceport.""

<Public> Masterson Skydive sighs, "Beautiful chick in my apartment right now...gotta send her home 'cause she is crazy...

<Public> Soundwave says, "That's usually how it turns out."

Polarity resists the urge to facepalm. "Maybe we should of just landed there in the first place."

<OOC> Hinder says, "back"

From Decepticon Shuttle <Conquest II>, <OOC> Air Raid says, "Wbs."

<Public> Fusillade says, "It's true. :/"

<Public> Fusillade goes home.

<OOC> Polarity says, "WB"

"Alerting the inhabitants to our arrival: inadvisable" Soundwave says. "Inspection of cargo would be an immediate indication of our purpose on this planet. Likelihood of aggressive intent by natives were this to occur: ninety percent."

<OOC> Soundwave says, "WB Hinder :) You didn't miss all that much."

<OOC> Hinder says, "Whew. :)"

<OOC> Soundwave says, "You guys can feel free to run with this. You know what the plan is now."

From Decepticon Shuttle <Conquest II>, Rewind picks a packing peanut out of his knee joint as he tries to overhear what is said outside. "Hm. The rest of the cargo is apparently fishy. Perhaps we should look for ourselves?"

From Decepticon Shuttle <Conquest II>, Air Raid shrugs and rests his rifle on his shoulder. "Alrighty. Let's see..." Jamming the butt of his gun against the lid of a crate, he pops it open and digs through the packing, none too quietly.

<OOC> Soundwave says, "Should we discover them or not? It's all y'all's call."

From Decepticon Shuttle <Conquest II>, <OOC> Air Raid doesn't mind~

From Decepticon Shuttle <Conquest II>, <OOC> Rewind is down with that

<OOC> Soundwave puts the ball in Hinder's court she might hear something as Soundwave is preoccupied with talking to Polarity.

<Public> Fusillade says, "All joking aside, it's time to sack out. Good night, guys!"

Hinder has been sticking close to Soundwave, but now she hears something for the second time this trip. Tilting her head, she shuffles back toward the shuttle.

<Public> Boomslang says, "pumpkin time"

<Public> Soundwave says, "Pumpkin time?"

<Public> Cardcaptor Foxfire says, "He means it's sleep time. :)"

From Decepticon Shuttle <Conquest II>, Rewind startles at the lack of finese and the noise of Air Raid and growls, "Quiet, you imbecile!" Wow, what a mood swing. Harsh, little bookworm dude. He rushes to the crate and Air Raid to try to show him how to open it in a less clattering manner.

<Public> [1;31mThe B-Team[0m Monstereo says, "No more carriage, horses, or coachman."

<Public> CBS Sit-Com looks around for a glass slipper.

<Public> Cardcaptor Foxfire turns into a foxkin.

Polarity mmmhmms a little... and then kinda looks blankly at Soundwave with a tilt of his head. "Sorry, yer loosin' me the more you get into making this secretive stuff. I'm just here to play guard and blow up anyone that comes along to stop you, after all." Hey at least he's truthful about it.

<Public> Soundwave turns into a wax cylinder player.

Hinder tilts her head the other way, staring at the shuttle. Then she chirps out in mimicry of what she heard, which may seem odd and very out of place. "Quiet, you imbecile!"

<Public> [1;36mOUTATIME[0m Fairway says, "Turns into a dark alley."[0m

From Decepticon Shuttle <Conquest II>, Air Raid appears taken aback. Ouch! "Sorry," he mutters, stepping aside. "Perhaps I'll just stand guard... Uh, was than an echo?"

Soundwave turns toward the Shuttle again, hearing Hinder chirp. He eyes the shuttle, then motions for a few of the workers to head up the ramp to investigate. He heard every last detail of Hinder's mimicry.

Polarity didn't, having neither the hearing or the attention to have picked up what's going on in the shuttle. Which results in the Seeker just looking confused at Soundwave's silent instruction to the generics, for the moment having become a background character to the scene. Really its nothing new when it comes to Seekers.

From Decepticon Shuttle <Conquest II>, Rewind releashes the latches and pries the side away from the rest of the slightly dented container, peering inside at the contents. "Now that's... bwaaaa!" The compressed energon containment... opened after taking a banging. Several dozen flats of Energon fall out and expand returning to cube shape on top ov Rewind, burying him!

While nobody is supposed to notice, Polarity is completely the wrong color scheme for a moment.

From Decepticon Shuttle <Conquest II>, <OOC> Air Raid laughs.

<OOC> Polarity sniggers.

From Decepticon Shuttle <Conquest II>, "Uhh, uhh! Incoming!" Raid backpedals as the workers make their way through the hatch. Hoping to keep things /somewhat/ quiet, he attempts to thwack a poor gumby in the face with his gun, nearly stumbling over a cube in Rewind's mess.

The animator probably got him confused with Ramjet for a moment, forgetting that Polarity is not a conehead and has a brighter shade of red.

"Decepticons, protect the equipment!" Soundwave shouts with an open palm extended outward at the shuttle as if to grab at it. He runs toward the shuttle, hoping he can do something about the disturbance.

It's pretty evident that if laser fire hits that energon, everyone will be space debris.

Hinder watches the other Decepticons start toward the shuttle, but then dashes for the open hatch when Soundwave starts toward running as well. Something's happening! Excitement!

You don't need super special senses to hear the start of a scuffle though, any soldier worth his salts can pick one of those up. Polarity kicks in his heel-thrusters, using them effectively as dash jets instead of taking flight to bolt past the blockier Communications officer and up to the shuttle entrance.

Protect the equipment? Perfect orders. Polarity focuses his magnetic manipulations into a shield of repulsive energy .... But shapes the bubble around the most important looking pieces of equipment, being the chair and the strange antennaed device, instead of himself.

<OOC> Polarity says, "Won't do it codewise since there's not anything to put it around, and I'm still shootable, but yeah. Weeee plot use of special powers, or something!"

From Decepticon Shuttle <Conquest II>, <OOC> Air Raid says, "Into the shuttle then? P:"

Polarity has left.

Polarity enters the Decepticon Shuttle <Conquest II>.

You enter the Decepticon Shuttle <Conquest II>.

[1mDecepticon Shuttle <Conquest II>[0m

The interior of the shuttle is very roomy. There is a highly technical cockpit that seats numerous bots at various stations, and a huge cargo area for additional troops or equipment.

This vessel requires Space-Pilot to use. Syntax:

DO    - IE. do east, do +profile, do attack scourge=laser.

l/o       - Looks outside.

[1m

Contents:[0m

[1;35mPolarity[0m

[1;31mAir Raid[0m

[1;31mRewind[0m

Hinder has arrived.

<OOC> Polarity, target for a living

<OOC> Hinder hees.

As Soundwave enters the shuttle and sees the two /extremely/ clumsy autobots (what's the Energon doing all out on the floor?) his optics glow red with anger. "Autobot stowaways! Capture them! They must not interfere!" he yells to the generics.

Rewind tumbles energon cubes off of himself making his way out of the pile. "Compressed energon cubes take up less than one quarter the space of an uncompressed cube...." He stops and sees the influx of Decepticons alerted and he snarls, "Air Raid! Get us out of here!"

<OOC> Polarity says, "The sad part is that he ENJOYS it."

Well, if Polarity's shield doesn't make the prized goods more obvious, nothing will. But Raid isn't too focused on the crates at the moment. For an instant he takes aim at Polarity, but figures lasers wouldn't be wise with the energon strewn about. So again, he attempts to deck the seeker with his rifle.

<OOC> Soundwave says, "We can grapple attack in this game, right?"

[1mCombat:[0m Air Raid sets his defense level to Fearless.

[1mCombat:[0m Air Raid strikes Polarity with his Pistol Whip (Kick) attack!

"Get us out? I can't pilot this thing! I thought you could pilot!" Raid retorts.

You are carrying:

[1mCybertronian Seal[0m

[1mSecond Wind[0m

You have 388 Leftover BotCon Passes.

Hinder clambers up the ramp last, and just in time to hear Soundwave's command. She's by no means a very good combatant, but that one mech there looks just about her size. So she darts around all of the big stompy feet in her way, aiming for Rewind with her mouth open and ready to chomp.

<RP-Coordination> Soundwave says, "I can drop my Cybertronian Seal and you can shield that, pretending it's a crate or whatever."

<RP-Coordination> Hinder says, "The chair."

<RP-Coordination> Polarity says, "Something like that would probably work"

[1mDecepticon Shuttle <Conquest II>[0m

The interior of the shuttle is very roomy. There is a highly technical cockpit that seats numerous bots at various stations, and a huge cargo area for additional troops or equipment.

This vessel requires Space-Pilot to use. Syntax:

DO    - IE. do east, do +profile, do attack scourge=laser.

l/o       - Looks outside.

[1m

Contents:[0m

[1;35mHinder[0m

[1;35mPolarity[0m

[1;31mAir Raid[0m

[1;31mRewind[0m

Cybertronian Seal enters the Decepticon Shuttle <Conquest II>.

Cybertronian Seal has arrived.

You drop Cybertronian Seal.

Sorry, your building quota has run out.

<OOC> Polarity says, "ok, doesn't work because it's not a combat object."

<OOC> Polarity says, "Just stick to faking it"

<OOC> Polarity says, "Good idea though"

Cybertronian Seal has left.

Cybertronian Seal leaves the Decepticon Shuttle <Conquest II>.

You take Cybertronian Seal.

Soundwave leaps for Air Raid as he turns to go after Polarity. "They must be detained!" he cries, attempting to subdue the preoccupied Arialbot.

[1mCombat:[0m Error - Could not find an attack matching 'grapple'.

=========[ [1;37mAvailable Attacks for SOUNDWAVE[0m ]================ ======

[1;36mSoundwave[0m [1m[[36mMode 1[0m [1m-[0m [1;36mSoundwave[0m[1m][0m

[1mMissile Launcher[0m [1m[[0mLVL 7[1m:[0m RANGED[1m][0m

Damage Type: EXPLOSIVE

Effects   : AMMO, [1;31m*[0m[1mACCURATE[0m

Ammunition : 1 of 3 Missiles <Triple Bin>

[1mConcussion Blaster Gun[0m [1m[[0mLVL 6[1m:[0m RANGED[1m][0m

Damage Type: SONIC

Effects   : SHATTER

Energon   : 23

[1mSonics[0m [1m[[0mLVL 4[1m:[0m AREA-RANGED[1m][0m

Damage Type: SONIC

Effects   : [1;31m*[0m[1mACCURATE[0m, BLIND, CRIPPLE

Energon   : 20

[1mSmackdown[0m [1m[[0mLVL 5[1m:[0m MELEE[1m][0m

Damage Type: IMPACT

Effects   : EFFICIENT

Energon   : 8

[1mFocused Sonics[0m [1m[[0mLVL 4[1m:[0m RANGED[1m][0m

Damage Type: SONIC

Effects   : [1;31m*[0m[1mSTUN[0m, [1;31m*[0m[1mCORRUPT[0m

Energon   : 8

[1;31m*[0m These attacks are currently cancelled.

[ [1;37mSee also '!globals' for the "free" global attacks[0m ]======= ======

=========[ [1;37mAttack List for FREEBIE ATTACKS[0m ]================ ======

[1;36mMode 1[0m [1m[][0m

[1mGrab[0m [1m[[0mLVL 0[1m:[0m MELEE[1m][0m

Damage Type: IMPACT

Energon   : -4

[1mPunch[0m [1m[[0mLVL 1[1m:[0m MELEE[1m][0m

Damage Type: IMPACT

Energon   : -1

[1mKick[0m [1m[[0mLVL 2[1m:[0m MELEE[1m][0m

Damage Type: IMPACT

Energon   : 2

[1mDisruptor[0m [1m[[0mLVL 1[1m:[0m RANGED[1m][0m

Damage Type: ENERGY

Energon   : -1

[1mLaser[0m [1m[[0mLVL 2[1m:[0m RANGED[1m][0m

Damage Type: ENERGY

Energon   : 2

[1mSmash[0m [1m[[0mLVL 3[1m:[0m MELEE[1m][0m

Damage Type: IMPACT

Effects   : OUCH

Energon   : 5

[1mRam[0m [1m[[0mLVL 3[1m:[0m VELOCITY[1m][0m

Damage Type: IMPACT

Effects   : OUCH

Energon   : 5

[1mPistol[0m [1m[[0mLVL 1[1m:[0m RANGED[1m][0m

Damage Type: BALLISTIC

Energon   : -1

============================================================ ======

[1mCombat:[0m Soundwave strikes Air Raid with his Grab attack!

Polarity oofs a bit as he gets wacked across the face with the butt end of Air Raid's gun, snapping his head sideways for a moment. Then turns it back towards the flyboy, smirking despite the dent put in his cheek. Soundwave goes to tackle him, and Hinder is going after the other tapebot, so instead Polarity edges by the scuffles to move closer to the equipment... partially so it's as much providing him some cover as it is covering the good stuff.

[1mCombat:[0m Polarity sets his defense level to Protected.

Rewind turns upon the encroaching Hinder. In a cruel gravelly voice he declares, "You dare challenge the mighty Rewind?!" He levels his right arm, glances at it as if confused, and then shakes his head before moving to try to keep away from Hinder. "Air Raid, quit playing around. The odds are highly stacked against us!"

[1mCombat:[0m Rewind sets its defense level to Guarded.

"Decepticons! Return the energon to the containment unit!" Soundwave shouts, his voice quavering as he attempts to hang on to Air Raid.

<Public> Astrotrain says, "Why oh why am I such a sucker for anything on it featuring a certain giant reptile that likes to stomp Tokyo as a career?"

Air Raid yelps in surprise as Soundwave grapples him. "I'm not playing around!" he shouts as he thrashes, jerking his elbow back, hoping to shatter the glass of Soundwave's tape door. "Leggo' frag-face!"

[1mCombat:[0m Air Raid misses Soundwave with his Smash attack!

Detained? Okay! Hinder keeps bounding after Rewind, leaping to try and tackle him when she gets close enough.

[1mCombat:[0m Hinder strikes Rewind with her Full contact tag! (Grab) attack!

Tag! You're it!

<Public> Cardcaptor Foxfire says, "'Cause those are cool."

"Inferior Autobot! You will be first to be fed into the machine!" he says, as he attempts to inch Air Raid toward that big, scary looking chair. Meanwhile, the other Decepticons have managed to load about half of the energon back into the crate.

Soundwave wrestles Air Raid backward.

Rewind is struck and falls, rolling on the floor of the shuttle with the long bodied cassetticon. "Nnnnny'll rip out your fuel pump for this!" His hand opens claw like with rigid fingers and his drives it towards Hinder as if anting to literally do just that.

<OOC> Soundwave says, "Sorry, I hit enter too early then had to explain myself."

[1mCombat:[0m Rewind sets its defense level to Aggressive.

<OOC> Air Raid XD

[1mCombat:[0m Rewind strikes Hinder with its Tiger Technique (Grab) attack!

Polarity could just dedicate all of his energy to keeping the magnetic repulsive field on the special equipment.

But for one, that's really boring.

For another, Polarity just has a hard time passing up the chance at a good joke.

One hand remains pointed at the equipment to keep that field up. Polarity turns and points the other arm towards the fighters, extending a smaller but more direct magnetic field. And seeing Soundwave try to guide the Aerialbot towards the chair, attempts to grab Raid with the magnetic wave and more forcefully push him into it. "I think it's time for you to sit down and shut up!"

[1mCombat:[0m Polarity sets his defense level to Neutral.

Huh? (Type "help" for help.)

[1mCombat:[0m Polarity strikes Air Raid with his Take a Seat! attack! [Pulled -3]

[1mCombat:[0m Polarity's attack has strange and mysterious effects on Air Raid.

[1mCombat:[0m That attack has temporarily impaired Air Raid's Agility. (Crippled)

<OOC> Polarity says, ".. It actually spat out a fitting effect randomly for once? Gasp!"

<OOC> Air Raid :O!

============[ [1;37m+Help: !defend (NEWCOMBAT)[0m ]================== ======

[1mUsage:[0m see below

[1mDescription:[0m

Allows combatants to change their DEFENSE LEVEL. A defense level will give you a slight offensive boost at the cost of an equal defensive penalty, or vice versa. By default, all combatants have a "neutral" defense level (no bonus). Defense level may change ONCE per turn. The only exception to this rule is at the begining of combat, any/all combatants may choose an appropriate defense level based on the situation at hand.

!defend

!defend - Will list all defense levels

Your current defense level is viewable on either !syscheck or !systems.

See Also:

http://transformers2005.wikia.com/wiki/NewCombatSystem#Defense_Level

http://transformers2005.wikia.com/wiki/The_Beginner's_Guide_to_TACS#Defence_Levels

[1mRelated Files:[0m !systems !syscheck

============================================================ ======

==================[ [1;37mDefense Levels[0m ]======================== ======

[1mLevel[0m                  [1m+Attack[0m     [1m+Dodge[0m

[0mPROTECTED[0m                  -20        +20

[0mGUARDED[0m                    -10        +10

[1mNEUTRAL[0m                      0          0

[0mAGGRESSIVE[0m                 +10        -10

[0mFEARLESS[0m                   +20        -20

[ [1;37mUse !defend to change Defense Levels[0m ]======= ======

[1mCombat:[0m Soundwave sets his defense level to Aggressive.

Air Raid flails as he's yanked backwards, clawing desparately at Soundwave's arms. "Nnrghh, ain't in any mood to have a seat, ya' sunnuvaglitch!" Just as he manages to get some leverage, Polarity smacks him with a wave and locks him in the chair. "Ooooh, big scary chair!" he mocks, struggling.

[1mCombat:[0m Air Raid takes extra time to steady himself. [Pass]

[1mCombat:[0m Soundwave strikes Air Raid with his Grab attack!

<OOC> Soundwave says, "Actually I never attacked, waiting for everyone else. Oh well."

As Air Raid is pushed into the chair, the clasps lock his limbs and torso in place, but nothing else happens...for now.

Hinder yips in surprise and mild pain as Rewind stabs at her with his bare hand. That was NOT nice! She turns her head to snap at the offending appendage.

With the Aerialbot tossed in the chair, Polarity cackles gleefully at a successful trick. And lowers the forcefield from the rest of the equipment so Soundwave can get the chair to do whatever nasty things the chair was meant to do. "Sorry, you're going to have to just *butt* out now. Nyahahaha!"

[1mCombat:[0m Polarity takes extra time to steady himself. [Pass]

[1mCombat:[0m Hinder strikes Rewind with her Bad hand no cookie attack!

<OOC> Air Raid says, "Go ferret!"

<OOC> Polarity says, "Everything Is Better With Ferrets"

<OOC> Soundwave says, "That chair ended up being surprisingly convenient."

<OOC> Hinder says, "We still TOTALLY have to make a comedy routine for Ponder and Hilarity."

<OOC> Polarity hahahahas

Rewind roars out loud, "NYAAAAAAA!" His hand chomped upon by the rabid Decepti-vermin. His torso panels power up and Rewind unleashes a [1;33mLight Beacon[0m flash upon all of the shuttle occupants!

<OOC> Soundwave says, "LOL I read that as Light Bacon!"

<OOC> Polarity says, "ITS BACON"

<OOC> Air Raid says, "Mmmmm bacon."

[1mCombat:[0m Rewind strikes Hinder with its Light Beacon Area attack!

[1mCombat:[0m That attack has temporarily affected Hinder's Accuracy. (Blinded)

[1mCombat:[0m Rewind strikes Soundwave with its Light Beacon Area attack!

[1mCombat:[0m You took 3 damage.

[1mCombat:[0m That attack has temporarily affected Soundwave's Accuracy. (Blinded)

[1mCombat:[0m Rewind misses Polarity with its Light Beacon Area attack!

[1mCombat:[0m Rewind's Light Beacon attack aimed for Air Raid backfires!

[1mCombat:[0m Rewind strikes itself with its Light Beacon Area attack!

[1mCombat:[0m That attack has temporarily affected Rewind's Accuracy. (Blinded)

<OOC> Polarity says, "Haha, he blinded himself"

<OOC> Rewind says, "Second time using it, and happened the first time too :p"

<OOC> Soundwave is laughing so hard he's crying, IRL.

<OOC> Soundwave says, "Ironically, it backfired on his ally and blinded him."

Air Raid can only sit there, glowering at Polarity. "Rewind! A little HELP- holy slag!" In perhaps the swiftest reaction he's ever enacted, Raid deactivates his optics briefly, avoiding the flash of light. "..."

<OOC> Polarity says, "Way to take one for his buddy"

<OOC> Air Raid says, "Poor Rewind~"

<OOC> Soundwave says, "Isn't that like failing at failing since his buddy bounced it back at him?"

<OOC> Polarity lol

The worker decepticons begin flailing blindly, making it difficult to move around.

<OOC> Soundwave says, "I'm thinking if Rewind wanted to he could probably escape."

<OOC> Soundwave says, "Air Raid would have to tell him where the exit is though, haha."

<OOC> Air Raid >:)

Conveniently, because he was taunting Air Raid in the chair, Polarity has his back towards the other fight, and the flash has no effect on the back of his head. "This is great! I -love- a captive audience." He looks partway over his shoulder. "Hey Soundwave, fire this sucker up so we can really let him -- Hey, watch it!", he blurts out, as one of the gumbies that was blinded in the flash stumbles into him. He staggers a step, then kicks the loser in the aft, knocking him back into the others.

"Have some respect for the guy tormenting the captive here! Sheeesh!" He gives the incapitated grunts a dismissive wave with a flick of the wrist, and turns back to the Aerialbot. "What an illuminated experience, eh?"

<OOC> Air Raid says, "Poor gumby! :("

Hinder YEEKS at the blinding flash of light, tumbling away from Rewind and pawing at her optics in distress.

Oh Primus. Now Raid remembers. This is the seeker with the /puns/. "Shut yer' stupid face, stupid-face!" He attempts to transform, but the chair prevents him from budging a servo. "BURN IN THE PITS!" he cries, absolutely enraged about being subdued.

"Hinder, do not let him escape!", Soundwave says with emphasis. He attempts to wave his way through the mass of generics and toward the two cassettes, but in the cramped quarters of the shuttle and with all the combatants in the way, this is simply impossible.

<OOC> Soundwave says, "I could interfere, but it's more cinematic letting the cassettes fight each other :)"

<OOC> Air Raid says, "Hell yeah."

<OOC> Polarity says, "Yeah, it doesn't happen often enough XD"

hi

Hinder shakes her head harshly for a second when she hears Soundwave's shout and since her optics are still pinging errors from the flash of light, she listens for the sounds of Rewind moving. She's ready to pounce at anything she hears.

Teleports are not allowed in this room.

The cussing and struggling just makes Polarity's smirk all the broader. "I know you are but what am I~?", he taunts back, quite happy to make Air Raid's predicament all the more miserable to bear. Then he takes a step back, rubbing his chin with two fingers. "There's still something missing ... aha!" Idea! Polarity pulls out one of his magnetic tags, this one having 'Cheap Imitation, Made In Korean' inscribed in it, and goes to slap it onto Air Raid's chest, cackling madly the whole time.

[1mCombat:[0m Polarity strikes Air Raid with his Because Aerialbots are just Seeker Knockoffs anyways! (Grab) attack!

Air Raid can barely move his helm to peer down at the tag. "Grrrghh! Why you...!! Imitation!? You smeltin' 'fridge magnet!" Gathering some energon in his mouth, he hawks it hopefully at Polarity's face.

[1mCombat:[0m Air Raid strikes Polarity with his Energon Spit! (Grab) attack!

Rewind rises and stumbles. He 'remembers' his way awkwardly towards an exit, groping his way. The flash-burns in his optics making his surroundings next to unseeable, he goes on instinct, something more defiant and chaotic and based on self preservation as well. Not very Autobot like at all. The open air of Torqulon is picked up by his sensors and he knows he's cose to the way out. He turns and calls out to the mostly blind horde, "You may have won this battle, puny Decepticons, but I'll gather myself a mighty army and return for your heads. Farewell! Bwahahahahahahaha!" He turns.

[1mCombat:[0m Rewind sets its defense level to Neutral.

[1mCombat:[0m Rewind begins retreating, leaving itself vulnerable to parting shots from Air Raid, Soundwave, and Polarity

Hinder casts about blindly for Rewind, but the moment he speaks up she homes in on him tries to charge at him. Sadly, she only manages to slam into the wall right next to him.

"Gwah!" Not the most elaborate thing Polarity has said, jerking backwards as energon spittle gets all over his visor. He flails somewhat comically as he staggers and falls backwards over one of the gumbies fumbling around on all fours from being blinded. And possibly falls right over on top of Soundwave. "Idiotic son of a glitch!", the Seeker howls, his maliciously merry mood ruined.

[1mCombat:[0m Polarity strikes Soundwave with his Cliche Pratfall (Grab) attack!

[1mCombat:[0m You took 0 damage.

Air Raid can't believe his optics. There goes Rewind! "Hey... HEY! Wait! ..." With a flicker of his optics, he simply gawks in shock, until Polarity topples over Soundwave. It's quite amusing, but Raid doesn't seem too keen on laughing. "Very graceful. Now release me and I promise I'll leave your face intact. But only that!"

"Inferior model! Remove yourself!" Soundwave shouts. "Autobot, your time in the machine will be made 79.3 percent more painful for this!"



Rewind leaps, arms outstretched as if launching for a flight, out the exit. He crashes to the ground outside, swears, and then runs off across the landscape of Torqulon like a madman.

Polarity is -much- quicker about getting up off Soundwave than he would be if it'd been just some random crowd filler. "It's all -his- fault!" And kicks the guy he tripped over in the head and sends him sprawling once he's back on his feet. "Maybe that'll clear your head, ya tin can!"

Hinder just sits where she slammed her head into the shuttle wall, momentarily stunned.

Outside, Rewind has left.

"RrrrRRGHH!" Raid can't quite aim with his rifle, but his fires at the ground nonetheless, making himself a nuisance of a hostage. *CRACK-CRACK* Pressure from the torque fractures a bit of the metallic floor.

Having had enough of Air Raid's antics, Soundwave is thoroughly annoyed. If his optics weren't already red, they would be now. You think you see a little bit of anger smoke trailing from his audio receptors. He reaches out and yanks the rifles from the arms of Air Raid, then turns and hands them to Polarity. "Secure the Autobot weapons out of reach." he says, pausing. He looks at Air Raid, then the little "made in Korea" tag on Air Raid, then looks back at Polarity. "Inquiry: What forms of tag are you capable of generating, Polarity?"

Polarity nods, taking the guns and going to lock them in a storage container on the other side of the shuttle. Then turns back to Soundwave, a bit of his usual smugness returning in a quirk of his metal lips as big blue takes note of his little bit of handiwork. "Don't matter, long as it's got a bit of metal in it, I can make it stick.. Just matters what you feel like putting on the strip, really."

Soundwave points to the Autobot symbol on the chest of Air Raid. "Is it within your parameters to create three of these?"

Air Raid audibly pouts when his gun is ripped from him. "I wasn't made in KOREA!" he blurts angrily.

Polarity griiiiins manevolently. "Or we could rip his off~." Just the thought of farther tormenting the Aerialbot makes him giggle. Evil, psychotic sounding giggling, mind you. ".. Or just make them, yeah. As long as they're metallic, no problemo."

Hinder finally shakes off the disorientation of having slammed into the wall and shuffles over to lean against the more convenient of Soundwave's ankles.

"YOU GIGGLE LIKE A SCHOOL-FEMME!" Raid feels the need to shout.

Polarity should of put the tag over his mouth, maybe. "And your mouth makes more noise than your engines do!" Polarity snaps right back.

"Explanation: We will duplicate this Autobot's insignia. The Autobot will insist that we are who we really are. Analysis: We will look to the inhabitants of the spaceport as three Autobots here to treat their malfunctioning...friend." he says, turning to Air Raid with this last word. "This will allow us to obtain the assistance of the guide we require, all without raising the suspicion of the locals. How does it feel to be your allies' undoing, Autobot?"

"Oooo, that is delightfully devious!" That's practically pranking the entire planet with the ol' dress up as someone else routine. He's so all over that. Polarity rubs his hands together in anticipation, and goes back to the shuttle storage cabinents. "Just let me find some scrap metal and red spraypaint."

Air Raid snarls and thrashes, "It'll never work, aft-hat! Nnghh, you'll pay for this! FRAG YOU ALL!" He can do naught but glare, ailerons twitching angrily. "They'll come back, and when they do, ain't none a' ya' gettin' away!"

Announcement: [MUSH Announcer]: Remember: All RP doesn't have to be combat RP!

Hinder just keeps leaning against Soundwave's ankle, content to stand quietly for the moment.

"Use the contents of that crate...there." Soundwave says. "It will not be needed, as the Autobots must have disposed with the simulator contained in the crate used for their transport here." He reaches down and pets Hinder twice. "Yes, Hinder, your efforts alerting us to these stowaways will be our way in to the untapped power of this planet. Even that inferior spool of chromium that calls himself an Autobot cannot ... hinder...our progress."

Very uncharactaristically, Soundwave stares straight into Air Raid's optics, and lets out a slow, unsettling disharmonic cackle.

Air Raid squares his jaw and glares right back with a hard gaze... but he eventually falls silent.

Hinder leans up against Soundwave's hand as he pets her, almost like a cat would. After spending so much of her first year of existence afraid of her creator and avoiding him, it's really nice to hear him say something nice.

Polarity nods eagerly and magnetically picks up the crate, moving it to a more open area of the shuttle so he can get to work on the little project Soundwave gave him to do. </rp>