Boosters

Overview
As part of the NewCombatSystem players are able to purchase Combat "Booster Packs". These were made (in)famous during the introductory Headmasters plot in February of 2009 and various plots since then. Booster Packs are limited-use objects that give your character a temporary boost to agility, accuracy, damage or something else. They are bought with AP.

Using Booster Packs
Every booster pack comes with three (3) charges. In order to trigger its effects, a booster must be activated via the !activate command. Note that different boosters have different triggers: some are passive (it will trigger the next time something happens to you) and some are active (you have to do something to trigger it).

You may only have one (1) booster pack at a time.

Rechargeable
There are a handful of characters with special rechargeable booster packs: Headmasters, Targetmasters, etc. These can be recharged (via the !recharge command) once a week.

Disposable
Purchased booster packs are 'disposable', and can not be recharged. Instead you can get rid of them by using the !recycle command. Since you can only have one booster pack at a time you will need to recycle your old one before getting a new one. Note that this doesn't mean that you can't just order the same one over and over again.

Attack
Essentially this is boosting your current ACCURACY, thereby increasing the probability of landing your next attack. When activated, a charge is used on your NEXT attack. Note that a charge is used up regardless of if you hit your target or not.

Defend
Essentially this is boosting your current AGILITY, thereby increasing the probability of dodging the next attack against you. When activated, a charge is used the NEXT time someone (anyone) attacks you. Note that a charge is used up regardless of if the attack hits or misses.

Damage
When activated, this will boost the damage of your next HIT. Note that a charge is ONLY used when you land a hit, and will not be used up when you miss. (Hence the increased cost)

Armor
The flipside of the Damage Booster Pack. When activated, this will decrease the amount of damage you take from the next HIT. If someone attacks you and misses, a charge will not be used up.

Energon
When activated, this Booster Pack will provide you with extra energon when you !pass.