User:Durango/TNF

Hello, Spike!

Okay...so, since I can't make it tonight, I wanted to give you a list of Things To Think About (tm).

Some will seem very familiar!

1) Do you have a method of keeping the scene alive and going? Obviously there is no moderator for a battle scene; most often we use faction turns or something to that extent. Pick your poison. To help, if you go that route:

@cpattr *durango/turn_bot=me/turn_bots @cpattr *durango/turn_cons=me/turn_cons

Once you use those commands on yourself then typing 'bots MESSAGE' or 'cons MESSAGE' will emit those messages in the appropriate faction colors...very useful for announcing turn changes.

2) Do you have an ending? Usually scenes like this don't need too much of a planned ending, things just happen until everyone's shot up or asleep. Still, you want to make sure that at some point, Spike does actually get installed. Just remember to do that before logging off ;)

3) Who fights whom? If you have a small turnout, a Free For All is always an option..a large turnout, you may want to go one on one. Let the players figure out who they're fighting, but the structure is your call. It's your scene, which leads me to..

4) IT'S YOUR SCENE. Cooperative roleplay is always Rule #1. That does not mean, however, that you should just sit back and let the scene be run over. So long as you don't stifle the RP, negate things that have happened, or generally be an ass, feel free to guide the scene along. If you need help (or just need help establishing authority), let a TPstaffer know.

5) THE SCENE: There are things to think about scenewise that may not be readily on one's mind..I know they weren't on mine until Airwolf gave me a lesson in Scene Awesomeness one TNF night.

.....SETTING: Where are you? Inside? Outside? What's around you? How does this setting interact with the scene, physically? Does it limit action? Can people fly? Do explosions cause buildings and such to fall over? Do things in the setting explode themselves? And so on. Remember that you can use your surroundings as an extra character!

.....ENVIRONMENT: Similar to the above... what's the weather like? Are you outside? Is it raining? Does it start halfway through the scene? Snow? Hail? Heatwave? All these things have the chance of affecting RP and making it more interesting, so feel free to use them to your whim...just make sure that everyone in the scene understands what's happening. A separate turn pose in between faction poses is usually the best way of doing this. Make it obvious you're changing something up.

.....TIMING: If doing faction turns, five minutes is the minimum you'd want to give, and in some cases is all you need. Usually I go with 10, unless there aren't too many folks involved. Use +pot to keep track of who's gone and how long it's been. I usually go from how long it's been since the first person of the current faction has gone. Once that hits about 8 minutes, I use +ooc reminders for people who haven't posed yet. If people are idle, I skip them once 10m comes around..if they're active then I'll usually fudge it a bit, but don't let someone's pose derail the entire scene for half an hour. Use your best judgement, and again, grab a staffer if you need help making a call.

.....NPCs: These are your purvey...I'm guessing there'll be a ton of people there. Sometimes players will help with deciding what happens to them, but it's really up to you to decide. Do they panic and run? Panic and faint? Panic and start throwing small children in the air? Don't forget them once the battle starts. There will be dignitaries everywhere, make sure they're included in the fabric of the scene :)

The end
I think that's all I got for now... I have no doubts that tonight will kick ass..have fun with it, I'm sorry I won't be around to see it! Grab a staffer if you need them, and overall, just have fun, and make sure everyone else is having fun!

P.s. While Yeti-rape is fun for the whole family, please keep it to a maximum one or two copulations. Thanks ;)