CombatSystemConversion

TACS FAQ ATTACK
Make sure you have read about the NewCombatSystem before reading this page. Send any additional questions to Hazard or Boomslang and we will get them onto this page.

STATS
Your stats will remain the same. You will, however, notice a tiny (+3) bump in your scores. This is to reflect the fact that we have moved from the Legacy system (where a '6' equals anywhere from 57 to 66) to the NEW system (where a '6' equals a more logical 60 to 69).

MODE-SPECIFIC STATS
In the new system your alternate-modes can have different stats than your robot mode. For example, Broadside is very agile as a robot but as a giant aircraft carrier? Not so much. During the conversion process for Original Characters, we will allow you to differentiate your alt-mode stats to a degree.

Essentially your net offsets must remain zero. And there is a maximum differential of +/- 2 points. For example, you could decide that your car mode is not as powerful as your robot mode (-2 FRP in Mode 2) but more agile (AGL +2). Or you could decide that you are more accurate in mode2 (ACC +1) but not as strong (STR -1).

ARMOR
If you are an OC you will not have to do anything special to armor. Whatever armor you have now will be 'translated' into the new 0-100 base system, where 50 points is the new average.

PROTECTION (RESISTANCES & WEAKNESSES)
These are another new feature. Protection acts as type-specific armor. You can think of characters like Inferno and Hot Spot, who are specifically mentioned as being resistant to FIRE-based attacked. During the conversion process, you can elect to have protections for your OC but it is not required. It is left to the discretion of the player.

If you would like your OC to have resistances, you must "pay" for them with offsetting weaknesses. If you take a look at !combatinfo damage-type you will see that different types have different costs. So to buy +1 point of ELECTRIC resistance costs 2 points. You must offset this with one weakness. This could be -1 against EXPLOSIVE (which also costs 2 points) or -2 against SONIC (which costs 1 point, hence the x2 multiplier).

Note that you may NOT offset a resistance with many resistances of different types. So if you decide to take +1 point of PLASMA resistance, you may not offset it with "-1 AIR, -1 WATER, -1 ACID". Valid offsets would be -3 AIR, -3 WATER, -3 ACID. Another valid offset would be -1 FIRE (because like PLASMA, FIRE costs 3 points).

ATTACKS
This is the fun part. Let's break it down into steps:


 * 1) Take all of your attacks and assign them a value based off of their CHARGEN COST.
 * 2) Laser is worth 2 points
 * 3) Plasma is worth 6 points
 * 4) E-Axe is worth 5 points
 * 5) Special is worth 5 points
 * 6) Freebies are worth 0 points
 * 7) Add up all of these points. This is your ATTACK POOL.