Commands

Combat

 * !allow
 * !attack
 * !attacklist
 * !attackname
 * !attacknames
 * !attacks
 * !cancel
 * !cappoint
 * !cappoints
 * !capture
 * !combatinfo
 * !control
 * !defend
 * !globals
 * !limits
 * !miss
 * !objdesc
 * !objTF
 * !pass
 * !profile
 * !retreat
 * !selfdrain
 * !selfflag
 * !selfhurt
 * !shake
 * !syscheck
 * !systems
 * !uncapture
 * Boosters
 * Combat Spam - This is an optional flag you can set on your characters. When COMBAT_SPAM is set you will see additional detail about your combat situation, such as how much energon each attack drains, and the exact specifications of each attack against you.
 * @set me=COMBAT_SPAM -- Enable Combat Spam
 * @set me=!COMBAT_SPAM -- Disable Combat Spam
 * Training Rooms - Most faction bases and capital ships will have a TRAINING ROOM. This is a special room where the regular rules of COMBAT do not apply. Upon entering a training room, your current stats and effects will be saved, and reset upon your exit. Note that this applies to ANY Combat Objects (weapons, boosters, vehicles, friends) that you bring into the room with you as well.
 * While inside a training room, you can use the !reset command to reset yourself.
 * You can use the !restore command to reset any Weapon Object or Booster Pack you may have brought in with you.
 * WeaponObject - The combat system supports "weapon objects". These are actual MUSH objects that interact with the combat system in some way. The most common of these are weapons (like bombs and base defenses) that can be used by players during combat. If you are able to use an object it's attacks will show up in your usual '!attacks' listing as long as you are a) in the same room, or b) carrying the object.
 * Most of these objects can be interacted with: you can use !rebuild on them and you can !evaluate them if you have the appropriate abilities.

Abilities

 * !aim - Usable by combatants with the Crackshot ability. This command will use up your turn but give you a significant accuracy boost for your next attack against a specific target. You can also pass on targeting "intel" to your allies and let them use the bonus. The accuracy boost will remain in place until you successfully hit the target.
 * Typing '!aim' by itself will tell you who you are aiming at, or who you have received bonuses from, if anyone.
 * !analyze - Used by combatants with the Scout ability, this allows them to gather critical intelligence about an enemy during battle. This information will give them a boost on their next attack against that specific target. Alternatively, the "intel" can be given to an ally and they will get the boost instead.
 * !analyze  - analyze for yourself
 * !analyze = - analyze for someone else:
 * !analyze - list any intelligence you have gathered
 * Note that all involved parties must currently be in COMBAT for any analysis/transfer to ocure. Any unused analysis data will time out once combat is over.
 * !bomb - Characters with the Demolition ability can use this command to create a bomb object every 8 days. The bomb's strength and specific abilities are dependent on the skill of the bomb-maker.
 * charge
 * !cloak - Usable by those with the Cloak ability:
 * !cloak/on - Enable your cloaking device
 * !cloak/off - Disengage your cloaking device
 * Note that while CLOAKED you are invisible but not necessarily noiseless. People with enhanced senses will sometimes be able to find you. People with Radar will have an easier time finding you. While you are CLOAKED you may not attack or be attacked, but you can access the special "HIDDEN" defense level. If you are detected before you can disable your cloaking systems you will be automatically set to the OFF-GUARD defense level.
 * !detect - Usable by those with the Enhanced Senses ability. Detect allows you to "reveal" a single target that is either CLOAK (Cloak ability) or SNEAKING (Sneak ability). If you succeed in revealing a target they will be penalized by having their defense level set to OFF-GUARD.
 * !detect 
 * !evaluate - This command is usable by anyone. Depending on your abilities though, it will be more useful. If you have Repair or Heal it will give you a general idea of how damaged the target is.
 * If you have Refuel you will be able to tell if your target is in need of energon.
 * If you have Resupply you'll be able to tell if your target has depleted their ammunition stocks.
 * If you have Construction and your target is a vehicle you will get all of the above information.
 * !forcefield - Anyone may use the general !Forcefield command to list their forcefield status. For example, this will display if you are being protected by a forcefield or (if you have the ability) who your forcefield is currently protecting, if anyone. People with the forcefield ability can use the following commands:
 * !forcefield  - Casts a forcefield around a target
 * !forcefield/off - Disables your forcefield
 * Note that while your forcefield is protecting someone, any damage they take will be deducted from your energon instead.
 * !grenade - Characters with the Demolition ability can use this command to create a grenade object. This is similar to a bomb except it is smaller (less damage) and can be made more often (4 days instead of 8). The grenade's strength and specific abilities are dependent on the skill of the maker.
 * !grenade 
 * !heal - Works just like !Repair (see the +help file) except that heal works on organics (humans), and not robots.
 * !heal 
 * !hide - Usable by those with the Hide ability:
 * !hide/on - Enable hiding
 * !hide/off - Disengage hiding
 * People with Enhanced Senses will sometimes be able to find you. People with RADAR will have an easier time finding you. While you are HIDING you may not attack or be attacked, but you can access the special "HIDDEN" defense level. If you are detected before you can disable HIDING, you will be automatically set to the OFF-GUARD defense level. You do NOT get a sneak attack. You may not transform while HIDING unless your alternate mode also has HIDE.
 * !inspire - Characters with the Inspire ability can use this command to temporarily increase the courage of their comrades. When your courage is increased, you can take more damage before you fall below your "Courage/Endurance" (cou-end) limit and get stuck with the SCARED flag. How much Courage your allies gain is dependent primarily on your LEADERSHIP stat. Also, the more people you inspire the less of a bonus they will get. There is a little bit of randomness thrown in for fun.
 * !inspire, , ...
 * !junkdive - If you are a Junkion on the planet Junk you can use this command to partially repair yourself. It will cost you some energon to do though.
 * !patch - If you have the Repair or Heal or Construction abilities, you can use this command to "jury rig" your allies (Transformers, Humans, Vehicles, respectively) during combat. This is no where near as good as a full-service repair job, but it will replace a bit of lost endurance (depending on the skill of the patcher). Most characters can only be patched once per combat. It will take the turn of the patcher each time. Junkions can be patched multiple times in the same fight. It will cost the patcher some energon to do.
 * !patch 
 * !pilot - Use this command to take command of an exo-suit or vehicle. Note that this can not be done during combat or if you are unconscious! This command can only be done inside a vehicle.
 * !prep - If you have the Repair, Heal, or Construction ability you can use this command to prepare targets (transformers, humans, and vehicles respectively) for surgery. This command will clear their COMBAT flag and allow you to !repair or !heal or !rebuild them.
 * !radar - Usable by those with the Radar ability. Radar allows you to "reveal" targets in the room that are either CLOAKED (Cloak ability) or SNEAKING (Sneak ability). If you succeed in revealing a target they will be penalized by having their defense level set to OFF-GUARD.
 * !rebuild - Usable by those with the Construction ability. This command works similarly to Repair and Heal. It works only on vehicles (this includes exo-suits). Rebuild differs from the previous commands in that when you rebuild a vehicle you also fill up its energon and re-supply any ammunition it may have. This is because vehicles don't self-heal and can't walk up and ask someone to refuel them!
 * !rebuild 
 * !recalibrate - If you have the Recalibrate ability, you can use this command to repair some stat damage your allies have taken during combat. This is nowhere near as good as a full-service repair job, but it will replace a bit of lost stats (depending on the skill of the recalibrator). It will take the turn of the recalibrator each time. It will cost the recalibrator some energon to do.
 * !recalibrate 
 * !refuel - You can transfer some of your own energon to an ally. This is also available during combat, but will take your turn. Depending on your TECH score you will transfer 'extra' energon. If the target also has the refuel ability this 'extra' amount is not added.
 * You can check the amount of energon you would transfer to someone via !refuelcheck = 
 * !refuel = 
 * !reinforce - If you have the Reinforce ability, you can use this command to repair some armor damage your allies have taken during combat. This is nowhere near as good as a full-service repair job, but it will replace a bit of lost armor (depending on the skill of the reinforcer). It will take the turn of the reinforcer each time. It will cost the reinforcer some energon to do.
 * !reinforce 
 * !reload - Usable by those with the Resupply ability. You can reload your allies to top off their ammunition-based attacks. This can not be done during combat. There is also a limit to how often characters can re-arm themselves.
 * !reload
 * !repair - Usable by anyone with high enough Intelligence and Tech, but only reliably by those with the Repair ability. This will completely restore any Endurance damage on the target. Depending on the ability of the REPAIRer, it will also heal some amount of stat damage. The rest should heal on its own over time.
 * Repair works only on Transformers. For organics (humans) see the "heal" command and for fixing vehicles and exo-suits see the "rebuild" command.
 * !sneak - Usable by those with the Sneak ability:
 * !sneak/on - Start moving stealthily
 * !sneak/off - Resume moving normally
 * Note that while SNEAKING you are still visible, just adept at skulking in the shadows, hiding, and otherwise avoiding attention. You are NOT invisible. People with enhanced senses and radar will be able to find you. While you are SNEAKING you may not attack or be attacked, but you can access the special "HIDDEN" defense level. If you are detected while you are sneaking you will be automatically set to the OFF-GUARD defense level.
 * +scout - This command allows you to scout out an adjacent room, seeing its contents and observing the actions of the people there. You will not be able to overhear what the people in the other room are saying, and you may miss some of their actions occasionally. It is only usable by those with the Scout ability.
 * scout 
 * -scout - turns off this ability.
 * Holograms - These commands are for the hologram system. Please read news abilities for a detailed review of holograms and their limits. Note that you can only have one hologram active at a time, and that the limit for number of holograms in your database is 15. Scanning adds a new hologram, list gives you a list of all the holograms you have with numbers, delete removes one from your db, projecting activates a hologram and dismiss deactivates one.
 * +holo/list
 * +holo/scan 
 * +holo/delete 
 * +holo/project 
 * +holo/dismiss
 * Weaponsmith

Advancement

 * +apcheck
 * +nom
 * +nomcheck
 * +upgradecost

Character

 * +charlist
 * +finger
 * +oocfinger
 * +playerinfo
 * +skills

Combiner

 * !merge
 * +gdo
 * +gmail
 * +gooc
 * +gpose
 * +gtalk

General

 * @time
 * +achievements
 * +alias
 * +aside
 * +ballot
 * +bg
 * +cformat
 * +email
 * +friends
 * +idle
 * +last
 * +local
 * +lwho
 * +ooc
 * +plot
 * +poll
 * +review
 * +swho
 * +terrain
 * +time
 * +where
 * +who
 * ic
 * news
 * ooc

Colors

 * +rainbowtime
 * +view

Help

 * +911
 * +admin
 * +adminlist
 * +bbhelp
 * +gripe
 * +request
 * +twink
 * panic

Rank

 * +ally
 * +medals
 * +roster
 * +unally

Role-play

 * !check
 * !compare
 * !size
 * +destinations
 * +faction
 * +icloc
 * +ictime
 * +map
 * +meet
 * +meetme
 * +pot
 * +roll
 * +shuttle
 * +tpinfo
 * +vehicles
 * knock
 * mutter
 * radio
 * shout

Transform

 * !curmode
 * !modes
 * !name
 * !transform