NewCombatSystemUpdates

= Friday, August 29th Afternoon Updates = You only need to use '+cg/init' OR '+cg/refactor' on a character, not both. Also, these commands are only suitable for a character that has literally NO stats. If you already have new combat system stats, and you want to basically start over from nothing, use '+cg/reset'. Then go on to re-init or re-refactor from there.

Also don't forget '+cg/stamp' to set your changes after you make them on the CharGen Machine!

Twpage 17:17, 29 August 2008 (UTC)

= Friday, August 29th AM Updates = Howdy! I'm going to use this as a forum to keep all of the various combat testers up to date on what I have fixed and/or added to the system. As it stands this is still technically a beta version so I have a few more non-essential features to add. So, if you see bugs on these don't @mail me just yet, thanks!

Features I'm Working on:
 * Damage randomization (easier to test without this anyways)
 * Self-healing (just !reset yourself or have someone !repair you)
 * [Hidden] tags on people that are sneaking or cloaked in the room
 * Commands to actually take control of Capture Points

Twpage 14:27, 29 August 2008 (UTC)