Fleet

Profile
Fleet is, at core, a coward and consequently avoids positions of responsibility and chances for advancement, because the higher ranked you are in the Decepticon hierarchy, the more people there are trying to take you out to advance themselves. He is surprisingly dependable in combat, where he is motivated by fear of his superior officers (which considerably outweighs his fear of the Autobots) to perform. He's worked very hard to ensure that he has a reputation as being effective enough not to be scrapped but bland and uninspiring enough not to advance. He does have a sneaky streak, mostly because it's useful in developing plans of attack that involve minimum risk to himself. In both pyramid-jet and robot form he can use his laser rifles or ballistic rail guns, but he can only use his rockets as a jet. He is very thoughtful, and claims that in a Seeker, common sense counts as a special ability, but whether or not this is true is up to debate. "Fitness is proven by survival, no matter how it is accomplished."

History
Fleet is a factory built Seeker and like most Seekers, he joined the Decepticons because, well, that's what Seekers did. Not doing so would draw attention, possibly label him as a traitor to his kind, and maybe get him shot at even more often than actually joining the military, so he joined the military. Fleet's military record is practically unique in the ranks of the Decepticons. Quite frankly, there is almost no one else out there who had been around as long as he had while at the same time managing to not achieve any signficant advancements. Flee was perversely proud of this fact, and he has outlived numerous partners. He's made a career out of being useful enough not to slag, but uninspiring enough not to promote. Sadly, it could not last forever, and somewhere along the way he got a superior with a bit of brains who noticed that he was actually more competent then he pretended and hence transferred him on to more "glorious" duties.

After being transferred to a more active portion of the Empire, Fleet began to catch the attention of both the higher-ups and the Sweeps, somewhat against his will. Over time, he advanced to Mil-Ops Commander's Assistant, which is a nice way of saying he acted as the secretary for the Mil-Ops CO and XO. He also received some training from some of the Sweeps, one or two of whom had decided that he could be forged into a Mighty Weapon Of The Empire, or something equally as unlikely and absurd. All of this came to naught, however, when he became LOST IN SPACE.

It was when Fleet had achieved what was to be the peek of his significance (which was pretty insignificant, what with him being Secretary and Sweep Pet) that he was sent on a deep space scouting mission, which was just fine with him since Sweeps are even creepier when they're being nice to you. He was last heard from near the Medusa Cascade. After that, he went missing and was presumed dead.

Two years after his disappearance, he was recovered by a completely unconnected mission to a planet named Alkor Zephyr, a world with eight suns, an extremely hostile environment, and a local populace that bordered on the loony. As it turned out, he had been repaired by a kindly hermit, whom he had subsequently gutted for fuel. He returned to the Empire and has since displayed a number of abilities he hadn't shown previously. You won't believe what he can do now!

Logs
None uploaded yet.

Players
2004 - Fleetwind