|Size is a Stat|
How big you are.
The Size stat is a representation of how big or small a character is.
Size and Costs
|1||-4||Cassette tape, small objects, human children|
|2||-3||Adult humans, large animals|
|3||-2||Rumble/Frenzy, large appliances, very tall humans|
|4||-1||Minibots, small cars, motorcycles|
|5||0||Gestalt members, normal-sized cars|
|6||+2||Average robot (Sideswipe, Ramjet, Soundwave) trucks, small aircraft|
|7||+4||Leader (Galvatron, gestalt leaders), tanks, jet fighters, helicopters|
|8||+6||Big robot mode (Grimlock, Ultra Magnus), semi-trailer trucks, bombers, large aircraft|
|9||+8||Transport-sized vehicles (Jetfire, Astrotrain)|
|10||-||Sky Lynx in dinobird mode|
|14||-||Average gestalt merged|
|17||-||Large Shuttle or Transport (Ark)|
|18||-||Trypticon or Metroplex|
|24||-||Moon or Charr|
- Default size is 5.
- Each increase in size costs 2 CP.
- Each decrease in size will gain you 1 CP.
- Original Characters are not allowed to have sizes above 9.
- If your total sizes for all modes drops below 8 (13 for triple-changers) you are considered a 'mini' Transformer and only have 58 CP; you still get the 'sell down' bonus points.
- Humans have a mandatory size of 2 and do not have to pay for it - nor can they buy up or sell down.
Benefits and Disadvantages of Size
- Large size increases damage done by melee attacks by the attacker to the victim.
- Small size decreases damage done by melee attacks by the attacker to the victim.
- Victims of large size take less damage from melee attacks.
- Victims of small size take more damage from melee attacks.
- Characters with large size have more difficulty hitting victims (any attack, not just melee).
- Characters with small size have less difficulty hitting victims (any attack, not just melee).
- Characters with large size have more difficulty dodging (any attack).
- Characters with small size have less difficulty dodging (any attack).